{"id":57134,"date":"2019-04-23T09:27:28","date_gmt":"2019-04-23T08:27:28","guid":{"rendered":"https:\/\/cargad.com\/?p=57134"},"modified":"2019-04-23T13:48:36","modified_gmt":"2019-04-23T12:48:36","slug":"juego-faqs-de-direwolf-del-reglamento-de-6a","status":"publish","type":"post","link":"https:\/\/cargad.com\/index.php\/2019\/04\/23\/juego-faqs-de-direwolf-del-reglamento-de-6a\/","title":{"rendered":"[Juego] FAQs de Direwolf del reglamento de 6\u00aa"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"438\" height=\"620\" src=\"https:\/\/cargad.com\/wp-content\/uploads\/2015\/07\/Warhammer-6-edicion-reglamento.jpg\" alt=\"\" class=\"wp-image-27709\" srcset=\"https:\/\/cargad.com\/wp-content\/uploads\/2015\/07\/Warhammer-6-edicion-reglamento.jpg 438w, https:\/\/cargad.com\/wp-content\/uploads\/2015\/07\/Warhammer-6-edicion-reglamento-212x300.jpg 212w\" sizes=\"auto, (max-width: 438px) 100vw, 438px\" \/><\/figure>\n\n\n\n<p>Saludos, Se\u00f1ores de la Guerra.<\/p>\n\n\n\n<p>Hemos recibido varias peticiones de las FAQ que deber\u00edan tenerse en cuenta jugando a la sexta edici\u00f3n de <strong>Warhammer<\/strong>. Son las mejores FAQ que ha habido (por encima de Burjassot, que aunque la mayor\u00eda de veces acertaban, en ocasiones su argumentaci\u00f3n iba en contra de las FAQ de Direwolf).<\/p>\n\n\n\n<p>Por supuesto, todas ellas estar\u00e1n en el Reglamento Anotado que Elendor est\u00e1 preparando (y traducidas, claro est\u00e1).<\/p>\n\n\n\n<p>Aqu\u00ed lo ten\u00e9is (<em>HOJO<\/em> que es largo).<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>[David &#8211; con permiso del se\u00f1or Namarie, a\u00f1ado un documento descargable con este texto y una ligera maquetaci\u00f3n]<\/p><\/blockquote>\n\n\n\n<div class=\"wp-block-file\"><a href=\"https:\/\/cargad.com\/wp-content\/uploads\/2019\/04\/CARGAD-FAQS-DE-DIREWOLF-DEL-REGLAMENTO-WARHAMMER-FANTASY-6\u00aa.pdf\">CARGAD &#8211; FAQS DE DIREWOLF DEL REGLAMENTO WARHAMMER FANTASY 6\u00aa<\/a><a href=\"https:\/\/cargad.com\/wp-content\/uploads\/2019\/04\/CARGAD-FAQS-DE-DIREWOLF-DEL-REGLAMENTO-WARHAMMER-FANTASY-6\u00aa.pdf\" class=\"wp-block-file__button\" download>Descargar<\/a><\/div>\n\n\n\n<!--more-->\n\n\n\n<p><div><br><\/div><\/p>\n\n\n\n<p>Direwolf Rules FAQ v6.02<\/p>\n\n\n\n<p>This document consolidates all of the main rules FAQs into one<br>\ndocument.  The document is broken into the following sixteen sections <br>\nwhich align with the order in which they appear in the Warhammer<br>\nRulebook:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>Units<\/li><li>Movement<\/li><li>Shooting<\/li><li>Close Combat<\/li><li>Psychology<\/li><li>Weapons<\/li><li>Characters, Challenges, General &amp; Battle Standards<\/li><li>Monsters<\/li><li>Flyers<\/li><li>Special Rules<\/li><li>Skirmishers<\/li><li>Fast Cavalry<\/li><li>War Machines<\/li><li>Chariots<\/li><li>Magic<\/li><li>Magic Items<\/li><\/ol>\n\n\n\n<p>The Questions and Answers follow the following format:<\/p>\n\n\n\n<p>Format<\/p>\n\n\n\n<p>Q = Question<br>\nA = Answer<br>\nS = Source<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>UNITS<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. Where can I find the corrected Unit Strength table which<br>\nreplaced the table on page 41 of the Rulebook?<\/p>\n\n\n\n<p>A. In Warhammer Chronicles 2004<br>\nS. Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How does the sole remaining model of a formerly ranked unit move?<br>\nFor example, if a unit of Empire hangunners is reduced to 1 model,<br>\nhow does the sole remaining model move?  Does he still have to pay<br>\nto wheel, etc.? Does he still cause enemy unit to form up on him?<br>\nOr does he follow the Single Models Movement Chart?<\/p>\n\n\n\n<p>A. He moves like a single model on foot &#8211; freely, like a character on<br>\nfoot (and thanks his lucky stars he&#8217;s still around!).<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When is Cavalry Not Cavalry?<\/p>\n\n\n\n<p>A. The rule that models on a 25 mm x 50 mm base are classed as cavalry<br>\nhas thrown up some points regarding beasts such as Chaos Hounds and<br>\nDire Wolves, and creatures like Bull Centaurs. To clarify this:<\/p>\n\n\n\n<p>All models on a 25 mm x 50 mm base have a Unit Strength of 2.<\/p>\n\n\n\n<p>Models on a 25 mm x 50 mm base which consist of a rider on a steed<br>\nwith a single Wound are classed as cavalry and follow all of the rules<br>\nas such.<\/p>\n\n\n\n<p>Models on a 25 mm x 50 mm base which consist of only one creature (such<br>\nas a Bull Centaur) are classed as cavalry with the following exceptions:<\/p>\n\n\n\n<p>They do not gain a +1 Armour save.<\/p>\n\n\n\n<p>They may benefit from using two hand weapons, or the hand weapon<br>\nand shield bonus, as if on foot.<\/p>\n\n\n\n<p>They use the cavalry rules for spears.<br>\nS. Warhammer Chronicles 2004 page 112 \/ Beasts of Chaos Army Book<br>\npage 24<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do units which are bought with the same Troop choice have to be<br>\ndeployed together?<\/p>\n\n\n\n<p>A. Unless specifically noted otherwise (e.g. war machines, Empire<br>\nDetachments, Skaven Weapons Teams) separate units are always deployed<br>\nseparately.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can two characters join each other, thus forming a unit? What if<br>\nthey are mounted on chariots or monsters?<\/p>\n\n\n\n<p>A. Characters may form a unit with each other, only if they are on<br>\nfoot or a cavalry mount.  Characters mounted on larger creatures and<br>\nchariots may not form units at all.  Remember also that characters<br>\non a flying monster may not join a unit of flyers, as described in the<br>\nrules for flyers.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a hero mounted on a Great Eagle join with another single Great<br>\nEagle (purchased from the special or rare slots of the army) to<br>\nform a single US7 unit capable of taking out ranks?<\/p>\n\n\n\n<p>A. No. I know that Flying Unit is an actual sub-category of flyers<br>\nbut I would think the intent is obvious. To nail it on the head, I<br>\nwould say that a character on a flying monster cannot join a<br>\nunit of flyers or another flying monster.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can single non-character monsters and creatures, such as Giants,<br>\nSpawn of Chaos, etc. join each other, thus forming a unit?<\/p>\n\n\n\n<p>A. No. You cannot form a unit from two Giants, for example, or three<br>\nChaos Spawn.<br>\nS. Warhammer Chronicles 2004 page 112 \/ Gav Thorpe &#8211; Warhammer<br>\nDesign Team (Online Q&amp;A on the Games Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a character join a non-character monster or creature, thus<br>\nforming a unit?  For example, could a Goblin Big Boss mounted on<br>\na wolf join a Giant and form a unit?<\/p>\n\n\n\n<p>A. Yes (excluding flying monsters). I always like the idea of a<br>\nGoblin Big Boss and his forty feet tall &#8216;minder&#8217;\u2026<br>\nS. Gav Thorpe &#8211; Warhammer Design Team (Online Q&amp;A on the Games<br>\nWorkshop Warhammer Forum)<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>MOVEMENT<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>DECLARING CHARGES<\/p>\n\n\n\n<p>Q. Here is the situation: Friendly unit A is engaged in close combat<br>\nwith enemy unit B from a previous turn.  In the current turn<br>\nfriendly unit C, who happens to be in the front zone of enemy unit B,<br>\nwants to charge into the combat but the entire frontage of enemy unit<br>\nB has already been taken up by friendly unit A.  Is friendly unit C<br>\nallowed to charge the flank of enemy unit B?<\/p>\n\n\n\n<p>A. No. I think that if you allow this to happen, you make a mockery<br>\nof one of the most important dynamics of Warhammer strategy \u2013 moving<br>\nyour troops into a position to get the most advantageous charge. This<br>\nmay seem a bit odd, particularly with skirmishers as in this example,<br>\nbut the rules clearly state that to charge in the flank\/ rear, the<br>\nmajority of the charging unit must be in that zone, and there are no<br>\nexceptions. To get a flank or rear charge, you should have to<br>\npositively move the unit into a position where it can do this, rather<br>\nthan simply fill up the front with other stuff.<\/p>\n\n\n\n<p>Co-ordinating units to get simultaneous front and flank charges is<br>\na defining tactic of Warhammer and should be something that is<br>\ntricky to achieve, otherwise the game will lose any sense of the<br>\nimportance of planning and maneuver.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team \/ Rulebook &#8211; page 46<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a unit redirect a charge against an enemy unit that it could<br>\nhave originally charged?<\/p>\n\n\n\n<p>A. No. You can only redirect a charge against a unit if you could<br>\nnot have declared a charge against them normally, but can now do so<br>\ndue to the enemy fleeing.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a enemy unit chooses to flee, and I choose to redirect my charge<br>\nagainst a newly revealed enemy unit, can I both run down the fleeing<br>\nunit and charge into the newly revealed enemy unit provided I have<br>\nenough movement to perform both actions?<\/p>\n\n\n\n<p>A. No.  First, remember that you do not declare whether or not you<br>\nwill be redirecting a charge until after the fleeing unit has<br>\ncompleted its movement.  At that point, you must make a decision on<br>\nwhether or not you wish to chase the fleeing unit or redirect into<br>\nthe newly revealed enemy unit.  It is critical to follow this order as<br>\nin some cases the fleeing unit may not flee very far, and actually<br>\nprevent the second enemy unit from being revealed as a target.<br>\nS. Rulebook page 53 \/ Warhammer Chronicles 2004 page 112 \/<br>\nDirewolf FAQ Council Interpretation.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>CHARGE RESPONSES<\/p>\n\n\n\n<p>Q. How do you determine if a defending unit is ineligible to perform<br>\na stand and shoot reaction?<\/p>\n\n\n\n<p>A. To determine if a unit can perform a stand and shoot reaction, you<br>\nmust calculate the actual charge movement expended (taking into<br>\naccount wheels, difficult terrain, etc.) by the charging unit(s).<br>\nIf one or more charging units can expend half or less of its charge<br>\nmovement to complete the charge, then the defending unit may not<br>\nstand and shoot.<br>\nS. Rulebook pages 45, 46, 61 \/ Anthony Reynolds &#8211; Warhammer Design<br>\nTeam \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit fails a charge against a defending unit that has chosen<br>\nstand and shoot as a charge reaction, does the defending unit still<br>\nget to stand and shoot?<\/p>\n\n\n\n<p>A. Yes, as long as the failed charge brings the charging unit into range<br>\nof the defender&#8217;s missile weapons.<br>\nS. Gav Thorpe \u2013 Warhammer Design Team \/ Direwolf FAQ Council<br>\nInterpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a character joins a war machine and has a missile weapon, could<br>\nhe stand &amp; fire with that weapon?<\/p>\n\n\n\n<p>A. Unless specifically acting as crew (ie, an Engineer who used his<br>\nability the previous turn) a character who joins a war machine unit<br>\nis not considered crew and so may stand &amp; shoot.<br>\nS. Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What happens when the monstrous mount of a rider is killed by a<br>\nstand and shoot reaction prior to the monstrous mount beginning<br>\nits charge move?  Does the rider continue to attempt the charge?<\/p>\n\n\n\n<p>A. In cases where the stand and shoot is resolved before the charger<br>\nmoves, the rider will be on foot before the model starting<br>\nmoving.  In this situation, the rider should attempt to complete<br>\nthe charge using his own charge move.<br>\nS. Rulebook pages 52, 53 \/ Direwolf FAQ Council Interpretation.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What happens when the monstrous mount of a rider is killed by a<br>\nstand and shoot during its charge move?  Can the rider continue<br>\nto attempt the charge?<\/p>\n\n\n\n<p>A. In cases where the stand and shoot is resolved after the charger has<br>\nstarted moving (which only happens if the charger starts out of range<br>\nof the defending unit&#8217;s missile weapons) the charge fails automatically<br>\nat the point the monstrous mount was killed.<br>\nS. Rulebook pages 52, 53 \/ Direwolf FAQ Council Interpretation.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What happens when the chariot a character is riding in is destroyed<br>\nby a stand and shoot reaction prior to the chariot beginning<br>\nits charge move?  Does the character continue to attempt the charge?<\/p>\n\n\n\n<p>A. In cases where the stand and shoot is resolved before the charger<br>\nmoves, the character will be on foot before the model starting<br>\nmoving.  In this situation, the character is allowed to be placed<br>\nanywhere within 2&#8243; of the destroyed chariot and he should attempt to<br>\ncomplete the charge using his own charge move.<br>\nS. Rulebook pages 52, 53, 127 \/ Direwolf FAQ Council Interpretation.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What happens when the chariot a character is riding is destroyed by a<br>\nstand and shoot during its charge move?  Can the character continue<br>\nto attempt the charge?<\/p>\n\n\n\n<p>A. In cases where the stand and shoot is resolved after the charger has<br>\nstarted moving (which only happens if the charger starts out of range<br>\nof the defending unit&#8217;s missile weapons) the charge fails automatically<br>\nand the character is placed anywhere within 2&#8243; of the destroyed chariot.<br>\nS. Rulebook pages 52, 53, 127 \/ Direwolf FAQ Council Interpretation.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>RALLY FLEEING TROOPS<\/p>\n\n\n\n<p>Q. If a character is in a unit that flees, he flees with the unit.<br>\nIf the unit is below 25% of its original size, it cannot rally &#8211;<br>\ncharacter included.  However, what happens if the character is the<br>\nonly model left in the unit? Is he still part of that unit if he<br>\nbreaks and flees? Can he then not rally, since his \u00abunit\u00bb is below<br>\n25% of its original size?<\/p>\n\n\n\n<p>A. If the character is the only one left, the unit has been destroyed<br>\nand therefore the character is no longer a part of it. Since the<br>\ncharacter is above 25% of their own starting size they will always<br>\nbe able to rally.<br>\nS. July 2002 Q&amp;A Update on the Warhammer Chronicles website<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>COMPULSORY MOVES<\/p>\n\n\n\n<p>Q. When a unit that utilizes random compulsory movement (e.g. Chaos<br>\nSpawn, Snotling Pumpwagon, etc.) pursues another unit off the board,<br>\nand returns in its next compulsory move phase, can its move that<br>\nturn take it into contact with the enemy?<\/p>\n\n\n\n<p>A. Yes.  As units that utilize random compulsory movement do not<br>\ndeclare charges, they are not restricted from coming into contact<br>\nwith an enemy unit on the turn they return to the table.<br>\nS. Rulebook page 76<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>MOVE CHARGERS<\/p>\n\n\n\n<p>Q. Where can I find guidance on how to align the combatants during<br>\n\u00abawkward\u00bb charges, charges involving multiple charging units or<br>\ntarget units, and \u00abclipping\u00bb?<\/p>\n\n\n\n<p>A. In Appendix Six (Rules Commentary) of the Warhammer Rulebook<br>\nS. Rulebook pages 265-268<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. In the Appendix Six (Rules Commentary) guidance covering charges<br>\ninvolving multiple charging units, it indicates that the player moving<br>\nthe charging units must divide evenly the frontage of the target unit<br>\nbetween the charging units and shows examples of how to resolve this<br>\nusing ranked units.<\/p>\n\n\n\n<p>When one or more of the charging units is a single model (such as<br>\na chariot, giant, lone character, etc.) does the rule on page 268<br>\nabout equally dividing the frontage of the target unit between<br>\nthe charging units still apply?<\/p>\n\n\n\n<p>A. Yes, the rule about splitting the frontage of the target unit<br>\nstill applies.  The Appendix Six (Rules Commentary) guidance does not<br>\nprovide an exception for single models.  The maximize chargers rule<br>\nfound on page 52 of the Rulebook is still applied, however it is simply<br>\napplied to the portion of the target unit each charging unit has been<br>\nallocated.  Note that resolving the alignment of the combatants<br>\nin this manner has the important benefit of reducing clipping<br>\nsituations.<br>\nS. Rulebook page 268 \/ Direwolf FAQ Council Interpretation.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. During the move chargers step of the movement phase, if a charging<br>\nunit catches an enemy unit which just fled from their charge (thus<br>\ndestroying the fleeing unit) and the charging unit&#8217;s full charge move<br>\nwould move it into contact with an additional enemy unit, does this count<br>\nas pursuit into fresh enemy?  Or is the charging unit forced to stop 1&#8243;<br>\naway from the additional enemy unit as a charge (or redirected charge)<br>\nwas not declared against it?<\/p>\n\n\n\n<p>A. The rules do not allow us to come into contact with an enemy unit<br>\nduring the Move Charges step of the movement phase unless A) valid<br>\ncharge or re-directed charge was declared against the enemy unit we wish<br>\nto contact or B) the unit was \u00abdrawn-in\u00bb to the combat per the rules<br>\ncovering multiple targets in Appendix Six of the main rulebook.<br>\nTherefore, in the example above, the charging unit is forced to stop 1&#8243;<br>\naway from the additional enemy unit.<br>\nS. Rulebook pages 55, 267 \/ Direwolf FAQ Council Interpretation.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If an unengaged unit classified as \u00abMoves as a Monster\u00bb in the<br>\nSingle Models Movement Chart is charged in the Flank or Rear does<br>\nit have the ability to turn and face the chargers?<\/p>\n\n\n\n<p>A. No. The updates in Warhammer Chronicles replaced the wording on<br>\npages 54 and 55 of the rulebook in regards to flank and rear charges<br>\ninvolving single models. Anything larger than a man sized character on<br>\nfoot now has a clear front\/flank\/rear for combat purposes and his<br>\nopponent will get the flank \/ rear bonuses if the model is charged<br>\nin the flank \/ rear.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team \/ Warhammer Chronicles 2004<br>\npage 114.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Situation: Unit A wants to charge unit B, however there is a patch<br>\nof difficult ground in the way. If Unit A goes through the difficult<br>\nground it will fail the charge. If unit A wheels a bit it will be able<br>\nto contact the enemy unit, but the wheel will bring fewer charging<br>\nmodels into contact with the enemy than if Unit A was able to complete<br>\nthe charge by moving straight ahead. Can unit A wheel around the<br>\ndifficult terrain to make the charge in this situation?<\/p>\n\n\n\n<p>A. Yes. As outlined in the Charging rules, the first rule of charging is<br>\nto bring as many models from the charging unit into combat as possible.<br>\nAs \u00abfewer\u00bb is greater than \u00abzero\u00bb, Unit A must perform the wheel and<br>\ncomplete the charge.<br>\nS. Rulebook page 52 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Single Models that move \u00abAs Monsters\u00bb or \u00abAs Skirmishers\u00bb are <br>\ndescribed as \u00abno need to turn or wheel\u00bb and can \u00abpivot on the spot<br>\nwith no penalty\u00bb.  Does this mean these models can zig zag or <br>\notherwise change direction several times while charging?<\/p>\n\n\n\n<p>A. No. When charging, move single models exactly like other units,<br>\nexcept instead of the single wheel allowed, the model may be rotated<br>\nonce in place for no movement penalty.  In other words, single models <br>\ncan only change direction once when charging.<br>\nS. Warhammer Chronicles 2004 page 114 \/ Direwolf FAQ Council <br>\nInterpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What happens when the charging rules would force a charging unit <br>\nto move off the board?  For example: a target of a charge flees, is <br>\ncaught, and the required full charge move through the target&#8217;s final <br>\nposition ends would take the charging unit off the board.  Is the charging <br>\nunit moved off the board, or is it stopped at the table edge? <\/p>\n\n\n\n<p>A. Simply move the chargers off the table and then allow them to return <br>\nnext turn, in the Remaining Moves phase, as normal. <br>\nS. Gav Thorpe &#8211; Warhammer Design Team <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>REMAINING MOVES<\/p>\n\n\n\n<p>Q. Can you change the position of a character within a ranked up<br>\nunit in the movement phase?<\/p>\n\n\n\n<p>A. As long as you\u2019re not charging, you can change the position<br>\nof a character, though he must still remain in the front rank<br>\nif possible (except for Skaven\u2026).<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When a unit that pursued another unit off the board returns, do you<br>\nplace the entire unit back on the table and then move it, or do you<br>\nexpend movement to move it back onto the table?<\/p>\n\n\n\n<p>A. I always play it that the unit has to physically move on to the<br>\ntable, as if its front rank started the phase touching the outside<br>\nedge of the board. This isn&#8217;t directly supported in the rules,<br>\nbut is the intent.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit has pursued another unit off the board, when in its<br>\nfollowing movement phase does it arrive back on the battlefield?<\/p>\n\n\n\n<p>A. It arrives back on the battlefield when it would normally move.<br>\nSo, most units would arrive back on the battlefield in the Remaining<br>\nMoves phase (as they cannot charge). Units like Spawn of Chaos will<br>\narrive back in the Compulsory Moves phase (otherwise they would never<br>\nactually get back onto the table!)<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. A unit that pursued another unit off the board is said to arrive<br>\nback in the same place that it left the board. What happens if your<br>\nopponent has placed a unit in that place?<\/p>\n\n\n\n<p>A. Move the unit back on as close to the position it left as possible.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a ranked unit that somehow didn&#8217;t have enough movement to get<br>\nits entire formation back onto the table (i.e. Dwarfs in<br>\ndifficult terrain) should we just &#8216;fudge&#8217; it and let them come back<br>\non the table?<\/p>\n\n\n\n<p>A. Correct! This also happens to deep infantry units, with enemy<br>\nunits close by that stop marching.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If at the start of a turn, enemy units are within 8&#8243; of the<br>\nposition where a unit must re-enter the table, does it prevent the<br>\nre-entering unit from marching?<\/p>\n\n\n\n<p>A. Yes.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>SHOOTING<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. If a character is further away than a friendly unit in combat,<br>\ncan they he targeted with shooting?<\/p>\n\n\n\n<p>A. A character can be picked out if he is the closest &#8216;target&#8217;.<br>\nTarget means a unit that the shooting models are allowed to<br>\nshoot at, and so would not normally include units in combat, and<br>\ncertainly doesn&#8217;t include units that are out of line of sight.<br>\nOf course, this can make things difficult for Skaven, but that&#8217;s<br>\nwhat happens when you give a rat a machine-gun\u2026<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can models behind the first rank see large targets and shoot<br>\nat them?<\/p>\n\n\n\n<p>A. Yes they can.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. The rules on targeting characters mounted on monsters are causing<br>\nus a few problems.  So, when does a monster count as being bigger<br>\nthan cavalry?  For example, the Empire Pegasus comes with a 40mm<br>\nbase, but a Wood Elf Unicorn from the Preview Army List has a<br>\ncavalry base?<\/p>\n\n\n\n<p>A. Yes, some difficulty arises because over the years some<br>\nmonsters have been mounted on a variety of base sizes.  As we go<br>\nthrough the Army books and miniatures range (in 6th edition), all<br>\nmonsters will eventually be packaged with 40mm or 50mm bases.<\/p>\n\n\n\n<p>Any mount with more than 1 Wound is a monster and is treated as<br>\nbeing larger than cavalry for the purposes of targeting.  Anything<br>\nthat is a &#8216;large target&#8217; is bigger than anything else, including<br>\nother monsters.<\/p>\n\n\n\n<p>If you have monsters on cavalry bases to fit with your units, we<br>\nsuggest you mount them on 50mm bases (like Daemonic Mounts and<br>\nTyrion&#8217;s mount, Malhandir).  This helps the unit rank up more<br>\neasily.  If they are normally fielded as independent models, such<br>\nas a Pegasus, a 40mm base is fine.<\/p>\n\n\n\n<p>Models on 40mm and 50mm bases are treated as the same size for<br>\npurposes of targeting unless they are a large target.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. For purposes of targeting characters, are Models on 20mm and 25mm<br>\nsquare bases treated as the same size?<\/p>\n\n\n\n<p>A. Yes.  Both base sizes are used for characters considered to be<br>\nroughly man sized and on foot and are treated as the same size for<br>\npurposes of targeting.<br>\nS. Warhammer Chronicles 2004 page 114 \/ Direwolf FAQ Council<br>\nInterpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can single models that are smaller than the unit they are adjacent <br>\nto (e.g. a single character on foot adjacent to a unit of 5+ cavalry <br>\nmodels) claim the \u00abproximity\u00bb rule and thus be protected from <br>\nstandard shooting attacks?<\/p>\n\n\n\n<p>A. Yes.  A character in close proximity to a rank and file unit of 5+ <br>\nmodels can only be singled out if he is larger.  Note that the<br>\nonly current specific exemptions to the \u00abproximity\u00bb rule discuss<br>\na larger model. <br>\nS. Rulebook pages 97, 98 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q, If a character model joins a unit of 5+ rank and file models <br>\nof a larger size (e.g. an Orc Big Boss joining a unit of 7 Trolls) <br>\ncan he be picked out as a target for standard shooting attacks or is <br>\nhe \u00abprotected\u00bb?<\/p>\n\n\n\n<p>A. He is protected.  There are no rules that state that the rank <br>\nand file models providing the \u00abprotection\u00bb can&#8217;t be larger.<br>\nS. Rulebook pages 97, 98 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can models outside the range of missiles (mundane or magical) be<br>\nkilled?<\/p>\n\n\n\n<p>A. Yes.  In Warhammer, the targeting and the removal of casualties is<br>\ndone on a unit basis rather than on an individual model basis as<br>\nin other game systems.  This means that as long as one model in a target<br>\nunit is within range of the firing\/casting models, then the entire<br>\ntarget unit is subject to being killed.<\/p>\n\n\n\n<p>Note however that it is the owning player who removes casualties from<br>\nhis units.  Casualties are removed from the back ranks of ranked units,<br>\nand as the owning player wishes in regards to skirmishing units.  This<br>\nmeans that the owning player may remove casualties from the back of<br>\nskirmishing units in order to preserve those models that are closest<br>\nto the enemy.<br>\nS. Rulebook pages 58,65<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When a template weapon hits dead on a rider of a large monster<br>\n(or chariot) does the &#8216;big hit&#8217; for being directly under the hole<br>\nof the template affect them both, or just the character?<\/p>\n\n\n\n<p>A. In this case, a hit anywhere on the base of a chariot or<br>\nmonster (including hitting the rider) should be randomised to<br>\ndetermine where the &#8216;big&#8217; hit actually hits.<br>\nS. Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. With \u00abMultiple Shots\u00bb missile weapons that have three (or more)<br>\nmultiple shots, do you simply apply a -1 to hit modifier to each of<br>\nthe shots, or is the -1 modifier cumulative (e.g. -1 for the second<br>\nshot, -2 for the third shot, etc.)?<\/p>\n\n\n\n<p>A. Simply apply a -1 modifier to each of the shots.  No specific<br>\nmention or example of the penalty being cumulative exists.<br>\nS. Rulebook page 90 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a non-deviating template such as dragon breath target an<br>\nenemy unit engaged in close combat, if the template can be positioned<br>\nto not hit the friendly unit ?<\/p>\n\n\n\n<p>A. No, you can\u2019t target an enemy unit engaged in hand-to-hand<br>\ncombat (except for special rules like Skaven).<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do flame template weapons such as breath weapons and the steam<br>\ncannon require Line Of Sight?<\/p>\n\n\n\n<p>A. Yes.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. A throwing axe has two different ranges listed. I assume that<br>\n6&#8243; is correct (from pages 93 &amp; 94 of the Warhammer rulebook) rather<br>\nthan 4&#8243; (from page 58).<\/p>\n\n\n\n<p>A. Yes, 6&#8243; is correct.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Fleeing units move in disorganised mass ignoring obstacles\/terrain,<br>\nthey seem to follow all the rules of skirmishers. Does this mean that<br>\nlike skirmishers, shooting at them is at -1 to hit ?<\/p>\n\n\n\n<p>A. No. They don\u2019t really follow any of the rules of skirmishers, they<br>\nmerely ignore terrain while they are running frantically (and<br>\nrandomly)!<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If shooting a bolt thrower at a fleeing unit will I have the<br>\npossibility to penetrate ranks? They move in a loose formation so<br>\nhow should I determine which zone the bolt thrower is shooting in?<\/p>\n\n\n\n<p>A. A bolt thrower shooting at a fleeing unit will only ever hit<br>\none model.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When shooting a Bolt Thrower at a unit of skirmishers, can you<br>\nhit more than one skirmisher model?<\/p>\n\n\n\n<p>A. No.  Skirmishers do not form into ranks outside of close combat <br>\nand thus the maximum amount of models that can be hit by a Bolt<br>\nThrower is one.  Note that a skirmish unit is required to adopt the<br>\nloose skirmish formation as soon as combat ends.<br>\nS. Rulebook pages 116, 124  <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. A skirmishing unit with two models outside of the woods, and the<br>\nrest in the woods are shot at by a unit of archers.  Does the<br>\nskirmishing unit count as being in soft cover?<\/p>\n\n\n\n<p>A. No. Having part of your unit out of cover is like being a little bit<br>\npregnant. Either you&#8217;re completely in cover or you&#8217;re not. If the unit<br>\nshooting has line of sight to any models that aren&#8217;t in cover, the<br>\nunit being shot at can be targeted without the cover penalty. The<br>\nsame answer would apply if the situation involved a ranked unit with<br>\nthe front rank outside of the woods and the remainder of the unit<br>\ninside of the woods.<br>\nS. Rulebook page 62 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. In a situation where a character with a missile weapon is riding<br>\na creature with a shooting attack, such as a breath weapon, may the<br>\nrider and mount pick different targets or must they shoot at the same<br>\ntarget?<\/p>\n\n\n\n<p>A. In general, the normal rules for shooting apply. If there is a<br>\nunit which can be reached by the shooting attack with the shortest<br>\nrange, the model cannot Divide Shots. Otherwise (i.e., no unit can<br>\nbe reached by both shooting attacks) the Divide Shots rule applies<br>\nand the shooting attacks can choose different targets. Note that<br>\nif the only target within range of the breath weapon and the missile<br>\nweapon is a single model, the Divide Shots rule also applies and<br>\nthe shooting attacks can choose different targets.<br>\nS. Rulebook pages 61,114 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>CLOSE COMBAT<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. When exactly do you calculate the various Combat Resolution<br>\nmodifiers?<\/p>\n\n\n\n<p>A. The only Combat Resolution modifier which is calculated at the<br>\nbeginning of each round of combat is rank bonus.  All other modifiers<br>\nare calculated at the end of each round of combat.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit charges into the rear\/flank of an enemy, but in the<br>\nensuing Close Combat phase is reduced down to a Unit Strength less<br>\nthan 5, does it still cancel ranks?  And can it still gain the<br>\nflank\/rear bonus?<\/p>\n\n\n\n<p>A. Rank bonus is claimed and calculated at the start of the<br>\nClose Combat phase, so the rank bonus is nullified this turn. The<br>\nflank\/rear bonus is calculated at the end of the Close Combat phase,<br>\nso the attacking unit can&#8217;t claim it since it has been reduced to<br>\nUnit Strength less than five.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Is the combat results example in Fig. 3 on page 72 of the Rulebook<br>\nincorrect?<\/p>\n\n\n\n<p>A. Yes, the example is wrong because the Empire should no longer<br>\ngain a flank bonus.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a unit engaged in the flank\/rear turn to face its attackers in<br>\nsubsequent rounds of combat?<\/p>\n\n\n\n<p>A. No. In the Redress the Ranks section on page 76 it states<br>\n\u00ab\u2026affords victors the chance to adjust their formation by expanding<br>\ntheir frontage or lapping around.\u00bb  No mention of turning to face the<br>\nattackers is made.  Once your unit is hit in the flank or rear, your<br>\nunit\u2019s facing is stuck until the combat is over.<br>\nS. Rulebook page 76<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Who strikes first when two units are charging? For example, if<br>\nyou pursue into fresh combat and then in the enemy\u2019s turn the<br>\npursuing unit is charged.<\/p>\n\n\n\n<p>A. When a combat involves charging units from both sides, the chargers<br>\nstrike in the order in which they charged.  However, models may not<br>\nstrike against an enemy that has charged them until that charging unit&#8217;s<br>\nattacks are resolved.  All units striking first are allowed the normal<br>\ncharge bonuses for lances, etc.  A unit hat has been charged and is<br>\nnot charging itself will always strike after all charging units &#8211; only<br>\nthe order of the charger&#8217;s attacks are relevant.  Note that Empire<br>\ndetachments have their own special rules so that when counter-charging<br>\nthey will always strike first.  However if not specifically counter-<br>\ncharging then the strike order above is used.<br>\nS. Warhammer Chronicles 2004 page 16<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a unit consisting of one rank \u00ablap around\u00bb the enemy with<br>\nunengaged models if it wins a round of close combat?  Can a ranked unit<br>\n\u00ablap around\u00bb to its flank?<\/p>\n\n\n\n<p>A. Yes to both. See the White Dwarf article \u00abA Commentary on the Finer<br>\nPoints of Lapping Round\u00bb for more detail.<br>\nS. Rulebook page 77 \/ US White Dwarf #283 pages 22-25 \/<br>\nUK White Dwarf #283 pages 74-77<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit engaged in close combat has lapped around its enemy,<br>\nwhere are its casualties removed from?<\/p>\n\n\n\n<p>A. From the back of the unit, not from those models lapping<br>\naround \u2013 unless of course there are no models in the back rank!<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A<br>\non the Games Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Does a unit that has lapped around the enemy, need to have models<br>\nwith a Unit Strength of 5+ lapped around in order to earn the flank <br>\nor rear bonus?<\/p>\n\n\n\n<p>A. No.  You can lap around with a single Unit Strength 1 model to <br>\nthe flank (or rear) of the enemy and still earn the flank (or rear) <br>\nbonus.  It is the Unit Strength of the entire unit that is required <br>\nto be 5+ to earn the bonus, not the models lapping around.<br>\nS. Rulebook pages 77, 78<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If my unit is engaged to the front of an enemy unit, can I negate <br>\nthe enemy unit&#8217;s rank bonus by lapping around?<\/p>\n\n\n\n<p>A. No.  Lapping around does not negate the enemy&#8217;s rank bonus.<br>\nS. Rulebook pages 77, 78<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit chooses to expand frontage during combat is this<br>\nconsidered to be a true formation change, or does the unit revert<br>\nto its pre-combat formation at the end of the combat?<\/p>\n\n\n\n<p>A. This is considered to be a true formation change.<br>\nS. Rulebook page 77 \/ Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If the Initiative value is equal between the two models and the<br>\nroll off is also a tie, do you actually strike simultaneously?<\/p>\n\n\n\n<p>A. No, roll off until you have a winner.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. I have two units attacking one enemy unit, one from the front and<br>\nthe other on the flank. Due to casualties being removed, the enemy<br>\nunit now only has models in contact with the &#8216;front&#8217; unit. Has this<br>\nlegally brought my flanking unit out of combat and thus allow it to<br>\nmake an overrun move?<\/p>\n\n\n\n<p>A. No, there are still models remaining in the unit it is engaged in<br>\ncombat with. In this case, the easiest thing to do is \u2018fudge it\u2019<br>\nslightly &#8211; just slide the flanking unit across a little so that it<br>\nis in contact with at least one enemy model.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. I have two units attacking two enemy units all embroiled in a single<br>\ncombat.  During the combat one of my units wiped out the only enemy<br>\nunit which it was in base to base contact with. Does my unit still<br>\ncount as being in combat, or is it free to act independently in<br>\nsubsequent turns?<\/p>\n\n\n\n<p>A. All units involved in a combat are subject to combat resolution and<br>\nresulting Break tests.  However, if a unit is no longer in contact with<br>\nthe enemy due to the elimination of the only enemy unit it was in<br>\ncontact with, it does not count as being in combat in subsequent turns<br>\nand thus can charge, shoot, be shot at, and so on.<br>\nS. US White Dwarf #283 page 24 \/ UK White Dwarf #283 page 76<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. In a situation where one side is completely wiped out in a combat,<br>\ndo you still have to determine the combat&#8217;s result?<\/p>\n\n\n\n<p>A. No! If one side is completely wiped out, the other side has won<br>\nwith no need for a Break Test.<br>\nS. Warhammer Chronicles 2004 page 121<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How do you work out close combat attacks that do multiple wounds<br>\nagainst units of creatures with multiple Wounds (such as Trolls,<br>\nOgres, or Fellbats)?<\/p>\n\n\n\n<p>A. When fighting rank and file troops with more than one Wound, use<br>\nthe same procedure you would for normal troops.  Roll to hit, roll to<br>\nwound, make saves.  After this, roll for each wounding hit to see how<br>\nmany actual wounds are inflicted by the weapon.  The maximum number<br>\nof wounds per hit is the number of Wounds the enemy models have.<\/p>\n\n\n\n<p>For example if you have a magic sword that does D3 wounds and are<br>\nfighting Fellbats (which have 2 Wounds each), you would have to count<br>\nresults of 3 as 2 wounds inflicted.<\/p>\n\n\n\n<p>Once the total number of wounds have been rolled, add them all up<br>\nand remove whole models as normal.  To continue the previous example,<br>\nif you did 1, 2, and 3 wounds from three hits, this is 5 wounds and<br>\nso you remove two Fellbats and one Fellbat has a single wound<br>\nremaining.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How do you kill a champion in close combat?<\/p>\n\n\n\n<p>A. To kill a champion in close combat, the enemy must generally<br>\nspecifically allocate attacks at the champion. Unless specifically<br>\nnoted otherwise (as in the case of the champion in a Tomb Kings<br>\nLight Chariot unit), if no attacks are allocated at the champion, <br>\nthe champion will still be killed if enough wounds to kill all<br>\nrank and file members of the unit are inflicted. While Champions may <br>\nhave differing weapon skills, abilities, and in some instances carry <br>\nmagic items, they are still considered to be rank and file members of <br>\nthe unit.<br>\nS. Rulebook page 109 \/ Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If you didn\u2019t allocate any attacks in close combat at an enemy<br>\nchampion but cause enough wounds to kill the enemy&#8217;s front rank, do<br>\nyou remove the enemy champion?<\/p>\n\n\n\n<p>A. No.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A<br>\non the Games Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If attacks allocated on the champion cause more unsaved wounds than<br>\nthe champion has on his profile, are the excess unsaved wounds lost?<\/p>\n\n\n\n<p>A. In a non-challenge situation the excess unsaved wounds are lost.<br>\nPer the Warhammer Rulebook Errata excess unsaved wounds on a champion<br>\nno longer carry over onto the rank &amp; file.  Note however that in a<br>\nchallenge situation, the enemy can score up to +5 overkill points<br>\nover the champion\u2019s wounds characteristic.<br>\nS. Rulebook pages 99, 109 \/ Warhammer Chronicles 2004 page 121<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can Champions be moved into a fighting position in the same way as a<br>\ncharacter can, as described on p.97 of the Warhammer rulebook<br>\n(Moving Characters Within Engaged Units)?<\/p>\n\n\n\n<p>A. No, they cannot. Champions remain part of the command group at the<br>\ncenter of the front rank of their unit.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If attacks allocated on the rank and file cause more unsaved wounds<br>\nthan there are rank and file members of the unit, do the excess wounds<br>\ncarryover onto a character attached to the unit?<\/p>\n\n\n\n<p>A. No.  If attacks are allocated against ordinary troops, then any<br>\nexcess wounds caused by those attacks are not carried over onto<br>\nenemy characters fighting alongside them.<br>\nS. Rulebook page 98 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Does a standard bearer \/ battle standard bearer have to be alive at<br>\nthe end of the combat round to contribute the +1 to combat resolution<br>\nand\/or combat resolution effects of a magic banner?<\/p>\n\n\n\n<p>A. Yes.  The standard bearer \/ battle standard bearer must be alive at<br>\nthe end of the combat to provide the +1 CR and\/or the combat resolution<br>\neffects of a magic banner he\/she was carrying.  This includes banners<br>\nthat increase rank bonuses or negate rank bonuses.<br>\nS. Rulebook pages 71, 78 \/ Warhammer Chronicles 2004 page 120<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit has only it\u2019s command group left, and removes the<br>\nstandard bearer, does that deny the enemy from collecting victory<br>\npoints for the standard?<\/p>\n\n\n\n<p>A. If the standard bearer is removed as a casualty, then the enemy<br>\nwill only get the victory points for capturing it if the unit is<br>\ndestroyed completely in the same round of combat, or the unit flees<br>\nand is pursued in that same round of combat.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A<br>\non the Games Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>FLEEING AND PURSUIT<\/p>\n\n\n\n<p>Q. Have there been any articles written which provide additional<br>\nguidance on how to move fleeing and pursuing units?<\/p>\n\n\n\n<p>A. Yes. See the Warhammer Annual 2002.<br>\nS. Warhammer Annual 2002 pageS 10-12<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What happens when a unit making a pursuit move hits a unit which<br>\nis already fleeing from another combat?<\/p>\n\n\n\n<p>A. If a pursuing unit would move into a fleeing unit, the unit will<br>\nmake another flee move and will either get away or be wiped out<br>\nif it can&#8217;t outdistance its foe.<br>\nS. Rulebook page 75 \/ Warhammer Annual 2002 page 16<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If you break two enemy units, you can only pursue one of them.<br>\nWhat if your pursuit move brings you into contact with the fleeing<br>\nunit that you didn\u2019t pursue?<\/p>\n\n\n\n<p>A. The pursuing unit will go around that unit if at all possible.<br>\nThis may involve an amount of \u2018fudging\u2019 of both units (perhaps to<br>\nmake this happen, you could push the fleeing unit slightly to the<br>\nside so that the pursuers can get past them, for example). If utterly<br>\nimpossible, as a last resort, halt the pursuers 1\u201d away from the<br>\nfleeing unit (remembering that they still catch and kill the other<br>\nunit if they rolled higher than its flee roll, regardless of how far<br>\nthey actually move).<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A<br>\non the Games Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>OVERRUN<\/p>\n\n\n\n<p>Q. Can a unit make an overrun move if it is charged and wipes out the<br>\nchargers?<\/p>\n\n\n\n<p>A. Yes, any unit that wipes out its enemy in the first round of combat<br>\nmay make an overrun move.<br>\nS. July 2002 Q&amp;A Update on the Warhammer Chronicles website<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What happens when a unit making an overrun move hits a unit which<br>\nis already fleeing?<\/p>\n\n\n\n<p>A. If a unit performing an overrun would move into a fleeing unit,<br>\nthe unit will make another flee move and will either get away or be<br>\nwiped out if it can&#8217;t outdistance its foe.<br>\nS. Rulebook page 75 \/ Warhammer Annual 2002 page 16<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>PSYCHOLOGY<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. Is a Break Test a type of psychology test?<\/p>\n\n\n\n<p>A. No. Break tests are leadership tests but are not one of the defined<br>\npsychology tests per the Psychology section of the Rulebook.<br>\nTherefore, units with the ability to re-roll failed psychology tests<br>\nmay not re-roll failed break tests and items which allow the re-roll<br>\nof failed break tests do not allow the re-roll of failed psychology<br>\ntests.<br>\nS. Rulebook pages 74, 80<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Is a rally test a type of psychology test?<\/p>\n\n\n\n<p>A. No. Rally tests are leadership tests but are not one of the defined<br>\npsychology tests per the Psychology section of the Rulebook.  Units<br>\nwith the ability to re-roll failed psychology tests therefore may not<br>\nre-roll a failed rally test.<br>\nS. Rulebook pages 75, 80<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit has to take multiple psychology tests at the start of<br>\na turn (panic, terror, stupidity, etc.) or at the same time during a<br>\nturn (e.g. a unit is previously engaged in combat and charged in the<br>\nflank by a fear causing enemy unit) in what order should the tests be<br>\ntaken?<\/p>\n\n\n\n<p>A. The tests should be taken in the same order as they are listed in<br>\nthe Psychology section of the Rulebook.<br>\nS. Rulebook page 79<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How does psychology work with monster mounts (and chariots) and<br>\ntheir character riders? Does the rider\u2019s psychology take precedence?<\/p>\n\n\n\n<p>A. The character\u2019s psychology takes precedence. So, if the character is<br>\nImmune to Psychology, the entire model is Immune to Psychology. Also, if<br>\na character rider is frenzied, then it must always charge (using the<br>\nmovement of the monster). However, there are some exceptions to this.<br>\nThese exceptions are : Fear, Terror, Stupidity and Frenzy. A Fear or<br>\nTerror causing monster (or chariot) passes on immunity to fear\/terror<br>\nto its rider. If the monster (or chariot) suffers from Stupidity, or is<br>\nsubject to Frenzy, then these are out of the control of the rider, and<br>\nthe entire model may suffer from it. In all other cases, the entire<br>\nmodel uses the character rider\u2019s psychology.<\/p>\n\n\n\n<p>Further Direwolf FAQ Council clarification: In these cases where the <br>\nmount&#8217;s Stupidity or Frenzy affects the rider, it is the movement effects,<br>\nnot the close combat effects.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum) \/ Direwolf FAQ Council <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>PANIC<\/p>\n\n\n\n<p>Q. When a unit sustains 25% or more casualties from friendly fire<br>\n(e.g. mortar scattering, Skaven Life is Cheap fire) does the unit have<br>\nto take a Panic check at the end of the phase?<\/p>\n\n\n\n<p>A. That would come under &#8216;voluntary tests&#8217;. By the strict letter of<br>\nthe rules, only casualties in the enemy magic and shooting phases<br>\napply. However, as well known, friendly fire isn&#8217;t friendly at all,<br>\nand I would probably take a panic test if one of my units suffered<br>\nself-inflicted casualties in this way.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When a war machine unit, Skaven Weapons Team, wizard, etc. destroys<br>\nitself via a misfire, malfunction, miscast, etc. do friendly units<br>\nwithin 4&#8243; have to take a Panic check at the end of the phase?<\/p>\n\n\n\n<p>A. No test required. The panic test for friends destroyed is very<br>\nspecific about enemy magic and shooting again. In this case, most<br>\nsoldiers are just waiting for the wizard&#8217;s head to explode or the<br>\nwhirly-gun of doom to blow itself up. They&#8217;re pretty used to this<br>\ntype of behaviour.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Is a unit that passes a break test immune to taking panic tests<br>\nfor friendly broken or destroyed units within 6&#8243; in the same turn?<\/p>\n\n\n\n<p>A. No.<br>\nS. Rulebook page 81<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Is the panic test for a nearby friendly unit breaking from combat<br>\ncontingent upon the relative sizes of the broken unit and the unit<br>\nthat might have to test?<\/p>\n\n\n\n<p>A. No. Even single models with less than five wounds on their<br>\noriginal profile that break in combat force nearby friendly units to<br>\ntake panic tests.<br>\nS. Rulebook page 80<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a friendly single model with less than 5 wounds on its original<br>\nprofile is destroyed by missile fire or magic, does it cause a panic<br>\ntest for friendly units within 4&#8243;?  Do single models with less than<br>\n5 wounds on their original profile cause panic tests in any<br>\nsituations?<\/p>\n\n\n\n<p>A. In the Warhammer Chronicles Errata section, the wording on<br>\npage 81 of the Rulebook was changed to exclude single models with<br>\nless than 5 wounds on their original profile from causing Panic tests<br>\nwhen destroyed by missile fire or magic.  Such models also do not<br>\ncause panic tests if they are destroyed in close combat.  Note however<br>\nthat such models DO cause panic tests in friendly units within 6&#8243; if<br>\nthey break from close combat and if they are fleeing and have higher<br>\nunit strength than friendly units within 4&#8243; at the start of a turn.<br>\nS. Warhammer Chronicles 2004 page 125 \/ Rulebook pages 80, 81<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit has only one model left in the turn that it is destroyed in<br>\ncombat, does a friendly unit nearby have to make a Panic test (ie, does<br>\nthe last model remaining in the unit count as being a single model)?<\/p>\n\n\n\n<p>A. This is determined at the start of each phase &#8211; if it&#8217;s a single<br>\nmodel at that point, then its destruction won&#8217;t cause panic.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Concerning panic from flank and rear charges, the rules say that you<br>\nuse the Unit Strength (five or more) to require the check, but then<br>\nsay at the end that no test is required if the charging unit numbers<br>\nless than five models.<\/p>\n\n\n\n<p>A. Delete the last sentence. Unit Strength 5 is the only requirement<br>\nneeded to determine whether a test is required.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do failed panic tests \u00abcascade\u00bb? That is, does a unit failing a panic<br>\ntest force nearby friendly units to take a panic test (as failing a<br>\nbreak test does)?<\/p>\n\n\n\n<p>A. No. Panic does not cascade. If, in the player&#8217;s subsequent turn, the<br>\nunit that panicked is still fleeing and is close enough to friendly<br>\nunits to force them to take a panic check, one must be taken. None of<br>\nthe listed cases for taking a panic test is based on another friendly<br>\nunit failing a panic test.<br>\nS. Rulebook pages 80, 81.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>FEAR<\/p>\n\n\n\n<p>Q. When do you resolve Fear tests for an enemy unit that wishes to<br>\nstand &amp; shoot?<\/p>\n\n\n\n<p>A. Use the following procedure: The Fear causing unit declares a<br>\ncharge. The charged player says, \u00abThe unit will stand and shoot.\u00bb<br>\nCheck to see if the charging unit is in range; if it is, then the<br>\ncharged unit must take a Fear test. If it fails the test and is<br>\noutnumbered, it will flee as normal and not make its stand and<br>\nshoot charge reaction. If for any reason it does not flee, then the<br>\ncharged unit may stand &amp; shoot as normal.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How do you resolve situations where a single model causing fear is<br>\nin the front rank of a unit that does not cause fear?<\/p>\n\n\n\n<p>A. If a single model (e.g. a character) that causes fear is in a unit<br>\nthat doesn&#8217;t cause fear then any tests or effects that the fear causes <br>\nis only applied to that character, not the entire unit he is with. <\/p>\n\n\n\n<p>For example, a unit would have to take a fear test if a unit with a<br>\nsingle fear causing model in it charges them. However if that test is <br>\nfailed then the unit only flees if the fear causing character by itself<br>\nhas a higher Unit Strength than the unit being charged. If the test is <br>\nfailed and the unit requires 6&#8217;s to hit, then it is only 6&#8217;s to hit the <br>\nsingle fear causing model, not the rest of the unit he is with.  <\/p>\n\n\n\n<p>In an instance where a unit declares a charge against an enemy unit with<br>\na single fear causing model and the unit declaring the charge will come <br>\ninto contact with the single fear causing model, then the unit declaring<br>\nthe charge must also take a fear test and, if the fear test is failed, <br>\nthe unit will not charge.  <br>\nS. Rulebook page 81<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. For purposes of determining if fear causing units outnumber their<br>\nfoes to force an auto-break situation, do you determine it by the<br>\nlargest fear causing unit engaged in the combat or do you use the<br>\ntotal Unit Strength of the fear causing units and compare it to the<br>\ndefender&#8217;s combined Unit Strength?<\/p>\n\n\n\n<p>A. Neither. If a unit is outnumbered by fear-causing enemies, then<br>\nit automatically breaks. Operative word is unit, not side, so it is<br>\nworked out on its Unit Strength versus total Unit Strength of fear-<br>\ncausing enemies it is actually fighting (i.e. in base to base contact<br>\nwith), in the same way that break test are rolled for individually<br>\nrather than per side.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team \/ Rulebook &#8211; page 81<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Does placing a fear (or terror) causing character in a unit<br>\nactually make the unit immune to fear (or terror)?<\/p>\n\n\n\n<p>The Fear \/ Terror liability section on page 82 of the Rulebook states<br>\n\u00abObviously a large monster is less likely to suffer from fear or<br>\nterror itself. There is not way a huge Dragon is going to be scared<br>\nof a Troll for example. These special liabilities also apply to any<br>\nrider of a large monster (or steed) too, so a Dragon rider wouldn&#8217;t<br>\nbe afraid of a creature that would frighten him on foot. They also<br>\napply to units that are accompanied by fear or terror causing<br>\ncreatures, a skink unit with a Kroxigor would be immune to fear<br>\nfor example.\u00bb<\/p>\n\n\n\n<p>Does the last sentence only applied to mixed units such as Rat Ogres<br>\n&amp; Packmasters, War Hydras &amp; Apprentices, etc., or does it apply to<br>\ncharacters as well?<\/p>\n\n\n\n<p>A. The way I would see it most easily solved is to say that the<br>\nexample quoted on page 82 refers only to mixed units including some<br>\nmodels in the unit causing fear, others not &#8211; and that it does not<br>\nrefer to characters at all.<\/p>\n\n\n\n<p>This would mean a fear causing character does not make a unit immune<br>\nto fear &#8211; and it does say on page 100: \u00abif a unit of troops panics, or<br>\nis forced to flee because of a Fear of Terror test, then any character<br>\nwho is part of the unit must also flee even if he is immune to panic,<br>\nfear, or terror.\u00bb<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Concerning the Fear test, what if your Unit Strength is equal to the<br>\nenemy&#8217;s when you fail the test?<\/p>\n\n\n\n<p>A. Change &#8216;higher&#8217; to &#8216;equal to or higher&#8217; in the section on being<br>\ncharged by a fear-causing enemy.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If charged by more than one fear-causing unit, do you test once per<br>\nunit, or once only and add up the total number of charging models?<\/p>\n\n\n\n<p>A. Test once per unit, as each is found to be in range.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Say Shadowblade, or some other Assassin, is in a unit that is charged<br>\nby a Fear-causing creature.<\/p>\n\n\n\n<p>The unit fails its Fear test and requires 6&#8217;s to hit. Does the Assassin<br>\nalso require 6&#8217;s to hit, or do you make a separate test on his own,<br>\nprobably higher, Leadership? In other words, the Assassin cannot pass<br>\non his Leadership to the unit, but does the unit in effect pass on its<br>\nLeadership to him?<\/p>\n\n\n\n<p>A. If, for some reason, a Character does not pass hi Ld on to a unit he<br>\nhas joined, then he may make a separate Ld test. In most cases, this<br>\nrule won&#8217;t make a difference; if the unit flees (from Terror or Panic,<br>\nfor example), the Character has to flee with it, regardless of Ld<br>\nvalues.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>TERROR<\/p>\n\n\n\n<p>Q. Is there a limit to the amount of Terror tests a unit is<br>\nforced to take?<\/p>\n\n\n\n<p>A. Yes, each unit is only forced to take one Terror test per<br>\nBATTLE. After taking the first Terror test, units treat Terror<br>\ncausing units as causing Fear.<br>\nS. Rulebook page 81<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit is charged by a Terror causing creature (or a unit wants<br>\nto charge a Terror causing creature), does the unit have to take both a <br>\nTerror and a Fear test?<\/p>\n\n\n\n<p>A. No. Just a Terror test.  <br>\nS. Rulebook page 82<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>STUPIDITY<\/p>\n\n\n\n<p>Q. What happens if a stupid unit wanders off the board?<\/p>\n\n\n\n<p>A. It counts as having fled the table, and thus the enemy gets the<br>\nvictory points.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a unit suffering from stupidity elect to flee?<\/p>\n\n\n\n<p>A. No.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a character that is suffering stupidity is part of a unit that is<br>\nnot stupid, does the character force the unit to stumble forwards, or<br>\ndoes he leave the unit, allowing the unit to operate as normal?<\/p>\n\n\n\n<p>A. The entire unit stumbles forward at half the character&#8217;s movement<br>\nvalue or the unit&#8217;s base movement value, whichever is lower.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>FRENZY<\/p>\n\n\n\n<p>Q. When exactly do you move frenzied units?<\/p>\n\n\n\n<p>A. Follow this sequence:<\/p>\n\n\n\n<p>1) Declare normal charges; 2) Measure to see if frenzied units must<br>\ncharge, declare charges for those that have to; 3) Move chargers;<br>\n4) Move frenzied chargers.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Are the target units of forced frenzied charges allowed<br>\ncharge reactions as normal?<\/p>\n\n\n\n<p>A. Yes, forced frenzied charges are treated as normal charges in<br>\nregards to charge reactions.  See the Q&amp;A above for the proper<br>\nsequence of executing frenzied charges. <br>\nS. Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Would a frenzied unit which lost a combat, auto-break from a<br>\noutnumbering fear causing enemy in the same round?<\/p>\n\n\n\n<p>A. First, Frenzied units that lose combat always take break tests,<br>\njust like any other unit. Second, the break test isn&#8217;t to see if you<br>\nare defeated. If you have to take a break test you are already<br>\ndefeated, that&#8217;s what losing the combat resolution means. So<br>\nregardless of the outcome of a break test, a frenzied unit has<br>\nalready lost its frenzy, just by having to take one.<\/p>\n\n\n\n<p>An outnumbering fear causing enemy will therefore normally<br>\nbreak a formerly frenzied unit, as the state of frenzy is lost<br>\nprior to having to take a break test.<br>\nS. Rulebook pages 71, 84<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a unit be frenzied while fleeing (with the use of spells)?<\/p>\n\n\n\n<p>A. No. If for some reason they should still be affected by frenzy,<br>\nthey regain it as soon as they rally.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>HATRED<\/p>\n\n\n\n<p>Q. Situation: Unit A is hates the enemy and is engaged in combat<br>\nwith enemy unit B.  The combat between Units A and B ends up a draw,<br>\nand in the following turn Unit A is then charged in the flank by enemy<br>\nUnit C (which unit A also hates).  Will the previously unengaged models<br>\nin unit A get to utilize the first round of combat re-rolls vs. Unit C?<\/p>\n\n\n\n<p>A. No, only unit C counts as in \u00abfirst round of combat\u00bb in the situation<br>\nabove. All models in a unit fight together and unit A is no longer in<br>\n\u00abfirst round of combat\u00bb since it was fighting unit B in a previous turn.<br>\nS. Rulebook pages 67, 84 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>IMMUNE TO PSYCHOLOGY<\/p>\n\n\n\n<p>Q. Can a unit that&#8217;s immune to psychology (or unbreakable or frenzied,<br>\nboth which also count as immune to psychology) flee from a charge?<\/p>\n\n\n\n<p>A. No<br>\nS. Rulebook page 112.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. In a situation where a character that is immune to psychology, <br>\nfrenzied, or unbreakable is attached to a unit that suffers from <br>\npsychology (e.g. A Chaos Exhalted Champion with the Mark of Slaanesh <br>\nattached to a unit of Marauders) can the unit voluntarily declare \u00abflee\u00bb<br>\nas the charge reaction, or must the unit hold due to the presence of the<br>\ncharacter?<\/p>\n\n\n\n<p>A. The unit may voluntarily declare \u00abflee\u00bb as a charge reaction.<br>\nIt is the unit which declares the charge reaction (and not the character)<br>\nand the immunity to psychology of the character does not transfer to the<br>\nunit. Also, if they didn&#8217;t choose to flee but were forced to, the <br>\ncharacter would be dragged along anyway.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do fleeing units have to take additional psychology tests?<\/p>\n\n\n\n<p>A. No.<br>\nS. Rulebook page 76<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>WEAPONS<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. Are all units equipped with hand weapons, even if their profile does<br>\nnot specifically state \u00abhand weapons\u00bb?<\/p>\n\n\n\n<p>A. All models are considered to have hand weapons, unless it is<br>\nspecifically noted otherwise (e.g. the unit&#8217;s entry would have to state<br>\nthat the unit is not armed with hand weapons, or only armed with claws,<br>\netc.)<br>\nS. Warhammer Chronicles 2004 page 121<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Is there any special order (attacker first?) in which players declare<br>\nwhat weapon the unit uses? Example : Charger says great weapons and then<br>\nthe defender can decide to use spear or HW+shield\u2026<\/p>\n\n\n\n<p>A. Not really, it doesn\u2019t really come up that much. If there is any<br>\ndispute, I\u2019d say the charger\u2019s must declare first.<br>\nS. Warhammer Chronicles 2004 page 112<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Page 88 of the Rulebook, top right, says \u00abtroops can choose\u2026\u00bb etc.<br>\nIf a unit has multiple weapons (say hand weapon, shield, and spears),<br>\ncould they opt to have part of the unit pick one weapon, and others<br>\npick another?  Not the unit half armed one way &amp; the rest another, but<br>\nall have multiple weapons and just picking different weapons to use.<br>\nOr by &#8216;troops&#8217;, should it really mean the unit as a whole picks one<br>\nweapon &amp; uses it for that combat?  Example &#8211; the front rank armed with<br>\nhand weapon &amp; shield, and second rank in spears?<\/p>\n\n\n\n<p>A. The entire unit chooses the same weapon.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team \/ Rulebook page 88<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Strictly speaking, there is no reference as to striking order for<br>\ntwo Great Weapon-armed non-charging units. The answer seems obvious<br>\n(Initiative order) but could be argued (some people say it depends on<br>\nwho won the previous combat round).<\/p>\n\n\n\n<p>A. It follows normal combat rules: they will strike in Initiative<br>\norder. If they both have the same Initiative, then the winner of the<br>\nprevious rounds combat strikes first. As a last resort, roll a dice,<br>\nas there are never simultaneous Attacks in Warhammer.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a character or a unit armed with Great Weapons has a magical item,<br>\nor spell cast on them, that allows them to strike first (e.g. Helm of<br>\nMany Eyes, Bash Em Ladz), does the spell overrule the normal rules for<br>\nGreat Weapons striking last?<\/p>\n\n\n\n<p>A. Yes.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a unit champion involved in a challenge use a different<br>\nequipment option than his unit ? Like a Greatbeard uses Handweapon<br>\nand Shield while the rest of the Longbeards in combat use their<br>\nGreatweapons.<\/p>\n\n\n\n<p>A. Only if the champion is armed with different weapons than the<br>\nrest of the unit. If he is armed exactly the same as the rest of the<br>\nunit, then both the champion and the unit must use the same weapon<br>\ncombinations.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A<br>\non the Games Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When using a pistol in close combat does a model roll to hit using<br>\nhis Ballistic Skill?<\/p>\n\n\n\n<p>A. No.  When using a pistol in close combat a model rolls to hit using<br>\nthe comparative Weapon Skill of him and his foe.<br>\nS. Rulebook pages 69, 91<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. In the first round of close combat after a Stand and Shoot reaction<br>\ndoes a model armed with a pistol receive an Armour Piercing Attack?<\/p>\n\n\n\n<p>A. Yes. The pistol rules clearly state that a model armed with a pistol<br>\nreceives an Armour Piercing Attack in the first round of close combat.<br>\nNo exceptions for Stand and Shoot reactions are listed.<br>\nS. Direwolf FAQ Council Interpretation \/ Rulebook page 91<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Situation: Unit A is equipped with flails and is engaged in combat<br>\nwith enemy unit B.  The combat between Units A and B ends up a draw,<br>\nand in the following turn Unit A is then charged in the flank by enemy<br>\nUnit C.  Will the previously unengaged models in unit A get to utilize<br>\nthe first round of combat bonuses for flails against unit C?<\/p>\n\n\n\n<p>A. No, only unit C counts as in \u00abfirst round of combat\u00bb in the situation<br>\nabove. All models in a unit fight together and unit A is no longer in<br>\n\u00abfirst round of combat\u00bb since it was fighting unit B in a previous turn.<br>\nS. Rulebook pages 67, 89 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>CHARACTERS, CHALLENGES, GENERALS &amp; BATTLE STANDARDS<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>CHARACTERS<\/p>\n\n\n\n<p>Q. How do characters interact with units of differently sized models?<\/p>\n\n\n\n<p>A.  Unless otherwise forbidden by the rules (or in a Q&amp;A), a<br>\ncharacter can always join a unit, regardless of their mount.<\/p>\n\n\n\n<p>A unit always moves at the speed of its slowest model, so if a<br>\ncharacter on foot joins a cavalry unit, they would move at the<br>\ncharacter\u2019s Movement rate.<\/p>\n\n\n\n<p>A character only gains \u2018Look out, Sir!\u2019 if part of a unit of \u2018similar<br>\nsized models\u2019. The same applies to targeting characters within 5&#8243;<br>\nof a unit. This does not change, whether they are actually within the<br>\nunit or not. So a character on a horse can still be picked out if he<br>\njoins a unit of infantry, for example. For these purposes, a character<br>\non a monster base (40mm or larger) counts as being bigger than normal<br>\ncavalry.<\/p>\n\n\n\n<p>A character in a chariot cannot join a unit unless it is a chariot<br>\nunit, and only a character in a chariot may join with another chariot<br>\nor chariot unit.<\/p>\n\n\n\n<p>A character takes up the space of an equivalent number of rank and<br>\nfile models as their base fills. For example, a cavalry model would<br>\ntake up one space in the first rank and one space in the second rank<br>\nof an infantry unit. These ranks still count as complete if four<br>\n\u2018spaces\u2019 wide or more, whether that space is filled with a rank and<br>\nfile model or a character. See the diagrams on page 113 of Warhammer<br>\nChronicles 2004 for examples.<br>\nS. Warhammer Chronicles 2004 page 113.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. There are shooting limitations at characters near units. Can they<br>\nbe freely charged, or do the same limitations apply?<\/p>\n\n\n\n<p>A. They can be freely charged.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If two characters are with a unit that captures an enemy standard,<br>\nwhat happens to the captured banner if they are the only survivors?<\/p>\n\n\n\n<p>A. They still have it (and still count as a unit of two models). If<br>\nthey decide to split up then you can choose which of the characters<br>\nretains the<br>\ncaptured standard.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do Champions count as rank and file in counting the five models for<br>\nthe \u2018Look Out, Sir!\u2019 and\/or the \u2018Shooting at Independent Characters\u2019<br>\nrules?<\/p>\n\n\n\n<p>A. Yes. Except where noted, a Champion is treated as a rank and file <br>\nmodel.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>CHALLENGES<\/p>\n\n\n\n<p>Q. If a character is in a unit with only one rank, can he refuse a<br>\nchallenge, as there are no rear ranks for him to be moved to?<\/p>\n\n\n\n<p>A. If there is space in the single rank for him to be positioned where<br>\nhe cannot fight, he may refuse the challenge. If the entire rank is<br>\nengaged, he cannot avoid the challenge, just as if he were on his own<br>\n(the challenger hunts him down like the cowardly dog he is!).<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a combat involves a single character, can the owning player ever<br>\nrefuse as challenge? What if there are other friendly units and<br>\ncharacters involved in the same combat?<\/p>\n\n\n\n<p>A. If there is a lone character involved in a combat (even a multiple<br>\ncombat where there are more characters involved), the owning player\u2019s<br>\nside can never refuse a challenge.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the Games<br>\nWorkshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can you can use the multiplying affect of multiple wound weapons<br>\nto rack up a bunch of overkill on one wound champions (or characters<br>\nwho are starting the combat round with one wound) in a challenge<br>\nsituation?<\/p>\n\n\n\n<p>To illustrate: In a challenge, can a Character with 3 Attacks on his<br>\nprofile and wielding a multiple wound weapon gain +6 combat resolution<br>\npoints from trashing a unit champion with only one wound on his<br>\nprofile (or an enemy character starting the combat round with only<br>\none wound)?<\/p>\n\n\n\n<p>A. Number of Wounds doesn&#8217;t matter, because a character with 3 wounds<br>\nreduced to one, or a champion starting with one wound is all the same<br>\nfor purposes of multiple wound weapons in a challenge. When attacks<br>\nare allocated (when excess wounds may be wasted, unlike attacks<br>\nagainst rank and file) then each unsaved wound is multiplied.<br>\nIn this case, you can tear the champion apart and get your +6 combat<br>\nresolution (1 Wound plus up to 5 overkill), even though he has only<br>\none wound.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team \/ Annual 2002 page 15<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How do weapons\/items that affect all models in base to base contact<br>\nwork when held by a character (or champion) in a challenge?<\/p>\n\n\n\n<p>A. The models engaged in the challenge are considered to be in single<br>\ncombat during the challenge and may not attack or be attacked by models<br>\noutside of the challenge.  Therefore the weapon \/ item only affects the<br>\nopposing model in the challenge (and the bearer if it would normally <br>\naffect him).<br>\nS.  Direwolf FAQ Council Interpretation \/ Rulebook page 99 \/ Tomb Kings<br>\nArmy Book page 36 (Destroyer of Eternities Description) \/ Storm of Chaos<br>\nSlayer Army List (Skavenslayer Description)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a single model (e.g. Lord on a Dragon, Greater Daemon, etc.) <br>\nengaged in an ongoing challenge be charged by another enemy unit?<\/p>\n\n\n\n<p>A. Yes. Simply because a single model is engaged in a challenge<br>\nand cannot be attacked by a model outside of a challenge, does not mean <br>\nthat it is impossible for an additional enemy unit to charge the single <br>\nmodel. The enemy may wish to do this to add ranks, Unit Strength, the<br>\nflanking bonus, etc. to the overall combat result.<br>\nS. Rulebook page 99 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>GENERALS &amp; BATTLE STANDARDS<\/p>\n\n\n\n<p>Q. A Battle Standard can only be captured if the Battle Standard Bearer<br>\nis killed in close combat, but will he still lose the standard if<br>\nbroken in combat?<\/p>\n\n\n\n<p>A. A Battle Standard will not automatically drop the banner if it is<br>\nbroken in combat. However, if he is broken and subsequently run down,<br>\nthen it is captured.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the Games<br>\nWorkshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a Battle Standard Bearer take any standard, even those that can<br>\nonly be taken by specific units? For example, can an Orc Battle<br>\nStandard take a \u2019goblin only\u2019 banner (though the effects will only work<br>\nif he joins a unit of goblins)? Or can an Icon Bearer take the Icon of<br>\nRakaph (which is Tomb Guard or skeleton warriors only)?<\/p>\n\n\n\n<p>A.The restrictions apply to the bearer. So, an Orc Battle Standard<br>\ncannot carry a Goblin only banner. However, an Icon Bearer can carry<br>\nthe Icon of Rakaph as he is effectively a Tomb Guard character.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the Games<br>\nWorkshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can units use the Battle Standard\u2019s re-roll if the Battle Standard<br>\nitself is fleeing, but within 12\u201d?<\/p>\n\n\n\n<p>A. No.<br>\nS. Warhammer Chronicles 2004 page 113<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>MONSTERS<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. After the rider or crew is killed, when do you take the<br>\nmonster reaction test?<\/p>\n\n\n\n<p>A. If you are not in close combat then you take the monster<br>\nreaction test at the end of the phase in which the rider or<br>\ncrew are killed.  If you are involved in close combat the<br>\nrules clearly state that the test is not taken until after<br>\nthe combat is entirely resolved.  If the monster is<br>\nvictorious in the combat, then it states to take the test<br>\nin the first turn when the monster would be free to move<br>\nand act normally.<\/p>\n\n\n\n<p>If you lose a combat and flee, but are not caught by the<br>\nenemy, the book is silent on when to take the test.  If we<br>\nuse the timing of a victorious monster as a guide, then the<br>\ntest should be taken the first turn when the monster would<br>\nbe free to move and act normally.  Therefore, in cases where<br>\nthe monster loses a combat and flees, take the monster<br>\nreaction test at the beginning of the turn after it rallies.<br>\nS. Rulebook page 105 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If the monster reaction test is failed, when do you apply<br>\nthe results of the monster reaction chart?<\/p>\n\n\n\n<p>A. It depends on which reaction you roll.  Also remember that<br>\nthe monster only performs actions in the owning players turn.  <br>\nSo for example if a result of 1-2 (monster runs away) is rolled <br>\nthen it will be applied in the owning player&#8217;s compulsory movement <br>\nphase. If a result of 3-4 (monster charges) is rolled then it will<br>\nbe applied at the declare charges step in the owning player&#8217;s <br>\nmovement phase.  If a result of 5-6 (shooting \/ guarding<br>\nthe body of its master) is rolled then it is applied immediately<br>\nbut will only come into play if the monster has a ranged attack<br>\nor breath weapon and an enemy unit is within range during the<br>\nowning player&#8217;s shooting phases.<br>\nS. Rulebook page 105 <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a monster utilize its breath weapon(s) if it performs a<br>\nMarch move?<\/p>\n\n\n\n<p>A. No.<br>\nS. Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How do mixed units of monsters and handlers that are not defined<br>\nas skirmishers (e.g. Dark Elf War Hydras) work?<\/p>\n\n\n\n<p>A. These units do not count as skirmishers even though the models are<br>\nnot ranked up.  When determining what the unit can charge, or for the<br>\npurposes of flank\/rear charges by enemy units, use 90 degree arcs<br>\ncentered on the monster itself.<\/p>\n\n\n\n<p>When the unit is in close combat, it forms up following the rules<br>\nfor skirmishers &#8211; ie those in range get into base-to-base contact,<br>\nthose our of range form up behind.<\/p>\n\n\n\n<p>The models in the unit move at their own Movement value as long as<br>\nthey remain within 1&#8243; of each other.<\/p>\n\n\n\n<p>Also note that any character allowed to join the unit counts as<br>\n&#8216;riding&#8217; the monster for the purposes of any special rules they may<br>\nhave.  For example, if a Dark Elf Beastmaster joins a War Hydra unit,<br>\nthen it does get to ignore Monster Reaction tests if all the \u00abcrew\u00bb<br>\nare wiped out.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>FLYERS<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. Page 106 of the Rulebook under Flyers (First column 2nd para.)<br>\nit defines and then says that flyers should be on square bases?  <br>\nIs this correct? If so what size? <\/p>\n\n\n\n<p>A. Yes flyers should be on square bases.  In the future, all <br>\nflyers will also come with square bases of the appropriate size <br>\n(generally 40mm for Fell Bats, Carrion, Terradons, Warhawk Riders,<br>\nand other things with a wide wingspan).<br>\nS. Rulebook &#8211; page 106<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How far do flyers move if they fail a charge? <\/p>\n\n\n\n<p>A. They move their full 20\u201d. <br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A <br>\non the Games Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Is a Great Eagle a flying skirmisher?<\/p>\n\n\n\n<p>A. No.  A Great Eagle is NOT classified as a \u00abUnit of Flyers\u00bb, and is<br>\ntherefore not a skirmisher.  This means that a Great Eagle is<br>\nclassified as a monster per the \u00abUnit Strength and Single Model&#8217;s<br>\nMovement\u00bb chart found in Warhammer Chronicles.<br>\nS. Rulebook page 106 \/ Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>SPECIAL RULES<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>SCOUTS<\/p>\n\n\n\n<p>Q. Are all units considered to have 360 degree Line of Sight  <br>\nduring the deployment phase for the purposes of restricting the<br>\nplacement of Scouting units?<\/p>\n\n\n\n<p>A. Yes.<br>\nS. Warhammer Annual 2002 page 7<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>UNBREAKABLE<\/p>\n\n\n\n<p>Q. Can a character who is not Unbreakable himself, join<br>\nan Unbreakable unit?<\/p>\n\n\n\n<p>A. No. Unbreakable units cannot be joined by characters<br>\nexcept those which are already Unbreakable.<br>\nS. Warhammer Annual 2002 page 5<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>KILLING BLOW<\/p>\n\n\n\n<p>Q. Is Killing Blow effective against \u00abUnits of Flyers\u201d which consist of a <br>\nflying mount and an approximately man-sized rider?  What about against <br>\nriderless cavalry models such as Bull Centaurs and Centigors? <\/p>\n\n\n\n<p>A. If a model consists of both a rider that would be placed on a 20mm or <br>\n25mm square base if alone on foot and another creature, but the model <br>\ncannot be separated into components (e.g. Standard Cavalry models, Pegasus<br>\nKnights, Terradons, Warhawks, Daemonic Cavalry, etc.), then Killing Blow <br>\nis effective vs. the model as a whole (excluding chariots).<\/p>\n\n\n\n<p>In cases where the model can exist as two (or more) separate parts<br>\nand one (or more) of the components would be placed on a 20mm or 25mm <br>\nsquare base if it was by itself on foot, Killing Blow is only effective <br>\nvs. that component(s) of the model (e.g. a character in a chariot, a <br>\ndragon rider, etc.).<\/p>\n\n\n\n<p>Bull Centaurs and Centigors can not be separated into a component which <br>\nwould be placed on a 20mm or 25mm square base (in addition to the fact <br>\nthat they are larger than approximately man-sized) and Killing Blow is <br>\ntherefore not effective against these models.<\/p>\n\n\n\n<p>S. Rulebook pages 112 and 113 \/ Anthony Reynolds \u2013 Warhammer Design Team<br>\n\/ Direwolf FAQ Council Interpretation \/ Storm of Chaos Q&amp;As found <br>\non the Games Workshop website and in the October 2004 issue of White <br>\nDwarf magazine.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>REGENERATION<\/p>\n\n\n\n<p>Q. Can a model regenerate if slain by a model with Killing<br>\nBlow that rolls a 6 to wound?<\/p>\n\n\n\n<p>A. You cannot regenerate a wound caused by a Killing Blow.<br>\nNote that for the purpose of combat resolution, use the<br>\nremaining wounds of a model slain by Killing Blow.<br>\nS. Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a model with Regeneration suffer more wounds than are on<br>\nits profile?  In other words, if a Troll suffers 4 wounds<br>\ndoes it have to regenerate all 4 wounds, or only the 3 wounds<br>\non its profile?<\/p>\n\n\n\n<p>A. A model does not suffer more wounds than it started with.  The <br>\nonly time excess wounds have any importance is during a Challenge<br>\n(see the Overkill discussion below).  As mentioned in a previous<br>\nQ&amp;A, an attack that does multiple wounds cannot inflict more wounds<br>\nthan the model struck has, and they do not carry over from model<br>\nto model.<\/p>\n\n\n\n<p>For example a ball from an Empire Great Cannon ploughs through a<br>\nunit of Trolls, hitting and wounding three of them.  Each suffers<br>\nD6 wounds &#8211; let&#8217;s say the rolls are 6, 5, and 2.  Since no Troll<br>\ncan take more than 3 wounds (because if the wounds were carried over<br>\na Troll that wasn&#8217;t hit could take damage, which would be odd), the<br>\nnumber of wounds inflicted is actually 3, 3, and 2.  On average that <br>\nwould be 4 wounds regenerated at the end of the phase, so one Troll<br>\nis killed outright and the unit has one wound carried over.  Note <br>\nthat this does mean that it is potentially tricky to kill the last<br>\nmodel in the unit, as there is always a 50\/50 chance of the model<br>\ngetting back up again, but I guess that&#8217;s why they call it<br>\nRegeneration.<\/p>\n\n\n\n<p>In challenges, this would normally mean no chance of Overkill <br>\nwounds, although I would suspect that hacking apart a regenerating<br>\ncreature would have just as important an effect on morale as <br>\nobliterating a non-regenerating one.  So, to take this into account,<br>\nif the model fails to regenerate, any excess woulds inflicted count <br>\ntowards Overkill as normal.  E.g. a Strigoi Vampire Count with the<br>\nCurse of the Revenant bloodline power is in a challenge and suffers<br>\n5 wounds after its ward save.  It only needs to make three Regeneration<br>\nrolls (the number of wounds it had at the start of the combat). <br>\nHowever, if all three rolls are failed and the Vampire dies, the total<br>\n5 wounds inflicted count towards combat results.<br>\nS. Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>SKIRMISHERS<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. Have there been any articles written which provide additional<br>\nguidance on how to properly utilize skirmishers?<\/p>\n\n\n\n<p>A. Yes. See the Warhammer Annual 2002.<br>\nS. Warhammer Annual 2002 pages 6-8<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Have there been any major changes to the rules for skirmishers?<\/p>\n\n\n\n<p>A. Yes, the published errata has five separate cut and paste changes<br>\nfor page 116 of the rulebook.<br>\nS. Warhammer Chronicles 2004 pages 121, 123.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How do skirmishing units form into rows (ranks) when charged by<br>\nmultiple units?<\/p>\n\n\n\n<p>A. The charging player controls where the skirmishing unit forms<br>\ninto rows (ranks) as you move the charging units in the order in<br>\nwhich the charges were declared.  Per the updated text and diagrams<br>\ncovering skirmishers and charges found in the errata in Warhammer<br>\nChronicles, when the skirmishers are charged the charging unit is<br>\nbrought into base contact with the closest skirmisher model and then<br>\nthe charging unit is halted. The charging unit is not aligned against<br>\nthe skirmishing models. The skirmishers form up against the charging<br>\nunit as explained in the skirmishing section of the Rulebook and the<br>\ncharging player then proceeds with further charges.<\/p>\n\n\n\n<p>Therefore, the first step is to move the first unit that declared a<br>\ncharge into contact with the skirmishing unit.  The second step is for<br>\nthe skirmishing unit to form up with its front facing that unit.  The<br>\nthird step is to attempt to move the remaining chargers into contact<br>\nwith the skirmishing unit.  Note this may result in the skirmishing<br>\nunit being hit in the flank or rear by the remaining chargers or for<br>\nthe remaining charges to fail.<br>\nS. Warhammer Chronicles 2004 pages 121, 123 \/ Rulebook pages 46, 116<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. While not engaged in close combat, may models in skirmishing<br>\nunits be in base to base contact with other members of their unit?<\/p>\n\n\n\n<p>A. No. When not engaged in close combat, models in a skirmishing unit<br>\nmust be positioned up to 1&#8243; apart so that they are not touching each<br>\nother.<br>\nS. Rulebook page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What types of characters may join a skirmishing unit?<\/p>\n\n\n\n<p>A. A roughly man-sized character on foot may join a skirmishing unit.<br>\nNo other characters (mounted, riding in chariots, etc.) can join<br>\nskirmishing units.<br>\nS. Warhammer Chronicles 2004 page 121<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How do characters and command models (standards, musicians, and<br>\nchampions) in a skirmishing unit rank up when engaging in close combat?<\/p>\n\n\n\n<p>A. A Skirmishing unit ranked up for close combat should be thought of<br>\nlike a regular, ranked formation for the duration of the combat. The<br>\nStandard Bearer, Musician, Champion, and any characters must generally<br>\nbe placed in the front rank. However, note that the general Skirmishers<br>\nrules do not have special allowances for command and character models<br>\nthe way the Beast Herd rules do. The rules for Skirmishers may prevent<br>\nthese models from reaching the front rank, if a model does not have<br>\nenough movement to reach the fighting line, or if the ranked up<br>\nformation is not wide enough. In that case these models should be<br>\nplaced in the closest rank to the front they can reach.<\/p>\n\n\n\n<p>When assigning placement due to limited space, the Standard Bearer has<br>\ntakes precedence and must bump the other models back, then the Musician<br>\nand Champion, and characters next.<\/p>\n\n\n\n<p>As noted in their respective sections of the Rulebook, character and<br>\ncommand models add little or no benefit to a unit if they are not in<br>\nthe front rank. A Standard Bearer will not add +1 to combat resolution,<br>\na Musician will not break a tie, a Champion cannot attack, and<br>\ncharacters are considered \u00about of the game\u00bb (note that if the enemy<br>\nsomehow engages a Champion or character in a rear rank, they may<br>\nfight back as normal).<\/p>\n\n\n\n<p>In subsequent turns a character, if not fighting, may move to replace<br>\na fighting trooper in his movement phase. However, there are no rules<br>\nfor similarly moving command models within the unit if they are<br>\nstranded away from the fighting line. It is suggested players ignore<br>\nnormal casualty practice, and instead remove killed models from where<br>\nthe wounds occur in the fighting line. During the Redress the Ranks<br>\nphase, models can be shuffled forward to fill the vacated fighting<br>\npositions. In this way a stranded Standard Bearer, Musician, or<br>\nChampion may reach the front rank. Benefits would apply starting with<br>\nthe first close combat phase each respective model is in the front<br>\nrank.<br>\nS. Rulebook pages 95, 97, 108-109, 115-116 \/ Direwolf FAQ Council<br>\nInterpretation<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>FAST CAVALRY<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. Have there been any major changes to the rules for Fast Cavalry?<\/p>\n\n\n\n<p>A. Yes, the published errata has three separate cut and paste changes<br>\nfor page 117 of the Rulebook and one cut and paste change for page<br>\n269.<br>\nS. Warhammer Chronicles 2004 pages 121, 123, 124, 125<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can Fast Cavalry shoot on the turn that they rally from a flee<br>\nreaction?<\/p>\n\n\n\n<p>A. No. It is stated that they can move normally, but not that they<br>\ncan shoot. <br>\nS. Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can Fast Cavalry shoot on the turn they perform a reform?<\/p>\n\n\n\n<p>A. Yes. Per the errata in Warhammer Chronicles they may shoot even<br>\nwhen marching or reforming.<br>\nS. Warhammer Chronicles 2004 page 123<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Fast cavalry can shoot all round, so does this mean they have 360<br>\ndegree LoS for the purposes of standing and shooting?<\/p>\n\n\n\n<p>A. No. Per the rulebook, \u00ab\u2026for charging, stand &amp; shoot reactions,<br>\netc, the model needs to be facing the enemy as normal.\u00bb<br>\nS. Rulebook page 117<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a Fast Cavalry model use its 360 degree LOS for shooting to<br>\nshoot through a friendly model in the same unit?<\/p>\n\n\n\n<p>A. No. If a model in a Fast Cavalry unit can not draw LOS from its<br>\nbase to its target without going through a friendly model, it may not<br>\nfire.<br>\nS. Rulebook pages 59, 117<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a character in a fast cavalry unit shoot in a 360 degree arc?<\/p>\n\n\n\n<p>A. Only if the character himself has the Fast Cavalry rule.  Also note<br>\nthat characters without the Fast Cavalry rule may not shoot if the<br>\nunit marches.<br>\nS. Rulebook page 117<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a wizard in a fast cavalry unit cast spells requiring LoS in a<br>\n360 degree arc?<\/p>\n\n\n\n<p>A. No. As specified in the Fast Cavalry rules, the improved LoS only<br>\napplies to models with the Fast Cavalry rule and only applies to<br>\nshooting.<br>\nS. Rulebook page 117<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Fast cavalry can shoot all round, so does this mean they have 360\u00b0<br>\nline of sight for the purposes of the Casket of Souls?<\/p>\n\n\n\n<p>A. No, as described in the rules for fast cavalry, they use normal<br>\nline of sight for everything except shooting.<br>\nS. Warhammer Chronicles 2004 page 119<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How many reforms may a Fast Cavalry unit perform during a single<br>\nturn&#8217;s Movement phase?<\/p>\n\n\n\n<p>A. Per the errata in Warhammer Chronicles, an unlimited number of<br>\nreforms may be performed, though no model may move more than its<br>\nmaximum movement distance.<br>\nS. Warhammer Chronicles 2004 page 121<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do fast cavalry auto-rally if they flee a charge?<\/p>\n\n\n\n<p>A. No. This was an error printed in the Special Rules Summary Appendix<br>\nand subsequently corrected in the Warhammer Chronicles errata.<br>\nS. Warhammer Chronicles 2004 page 124<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a Fast Cavalry unit rallies two or more turns after it<br>\nvoluntarily flees a charge, can it move in that turn?<\/p>\n\n\n\n<p>A. No. The ability to move is limited to when the unit rallies on<br>\nits \u00abNEXT turn\u00bb.<br>\nS. Rulebook page 117<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a Fast Cavalry unit involuntarily flees (from fear, terror,<br>\npanic, etc.), and rallies on its next turn, can it move as normal?<\/p>\n\n\n\n<p>A. No. The ability to move upon rallying is limited to when the unit<br>\nrallies on the next turn after it has VOLUNTARILY fled a charge.<br>\nS. Rulebook page 117<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Does a character have to be mounted to join a Fast Cavalry unit?<\/p>\n\n\n\n<p>A. No.  Per the errata in Warhammer Chronicles, any character model<br>\nmay join a fast cavalry unit and move with the unit, but they do not<br>\nbenefit from any of the special rules.  However, please note that if<br>\nyou join a character on foot to a unit of fast cavalry, the character<br>\nmay slow the unit down as all units are restricted to moving at the<br>\npace of the slowest member of the unit.<br>\nS. Warhammer Chronicles 2004 page 125<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>WAR MACHINES<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. Have there been any articles written which provide additional<br>\nguidance on how to properly utilize war machines?<\/p>\n\n\n\n<p>A. Yes. See the Warhammer Annual 2002.<br>\nS. Warhammer Annual 2002 pages 18-21<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Are players allowed to write down the guess ranges as they <br>\ndeclare the shot for each of their guess range weapons?<\/p>\n\n\n\n<p>A. Yes.  Writing down previous guesses pretty much reflects how <br>\na &#8216;real&#8217; artillery captain would work.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can I move over a war machine if there is no crew?  Is the war<br>\nmachine considered an obstacle or is it treated as if it was not<br>\nthere?<\/p>\n\n\n\n<p>A. An abandoned war machine has no effect on movement.<br>\nS. Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a war machine\u2019s crew flee from a charge?<\/p>\n\n\n\n<p>A. Yes.<br>\nS. Rulebook page 119 \/ Warhammer Annual 2002 page 20<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a war machine\u2019s crew flees from a charge, can the enemy<br>\nchoose to charge the abandoned war machine?<\/p>\n\n\n\n<p>A. Yes.  Note that if a war machine is already abandoned <br>\nwhen charged, it is destroyed, but no combat results are <br>\nworked out, no Panic tests required, no overrun can be made, <br>\netc.<br>\nS. Rulebook page 119 \/ Warhammer Chronicles 2004 page 123<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a war machine\u2019s crew declare a charge?<\/p>\n\n\n\n<p>A. No.<br>\nS. Warhammer Annual 2002 page 20<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. In a situation where a war machine crew becomes frenzied<br>\n(e.g. due to the effects of a spell) is the war machine&#8217;s<br>\ncrew forced to declare a charge?<\/p>\n\n\n\n<p>A. No. War machine crews are not allowed to declare charges.<br>\nFurther, it has been clarified that a war machine crew may <br>\nnever leave their war machine except to crew another war machine<br>\nwhich has no crew left or if they flee.<br>\nS. Warhammer Annual 2002 page 20 \/ Warhammer Chronicles 2004 <br>\npage 114 \/ Direwolf FAQ Council Interpretation.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a war machine\u2019s crew declare \u00abhold\u00bb as a charge <br>\nreaction when away from a war machine?<\/p>\n\n\n\n<p>A. No.  They are required to flee.<br>\nS. Rulebook page 119 \/ Warhammer Annual 2002 page 20<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do war machine crews have to test to restrain pursuit? <\/p>\n\n\n\n<p>A. No.  A war machine crew may never leave their war machine<br>\nexcept to crew another war machine which has no crew left<br>\nor if they flee.<br>\nS. Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. In a situation where a war machine crew defeats a hated<br>\nenemy in close combat (e.g. Dwarfs vs. Goblin Wolf Riders),<br>\nor the war machine crew is frenzied, is the war machine crew forced<br>\nto pursue?<\/p>\n\n\n\n<p>A. No.  Per the Q&amp;A recently issued in Warhammer Chronicles 2004,<br>\nwar machine crews are no longer allowed to pursue enemies who break<br>\nand flee from close combat.<br>\nS. Warhammer Chronicles 2004 page 114 \/ Direwolf FAQ Council <br>\nInterpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can an enemy unit spike a war machine?<\/p>\n\n\n\n<p>A. Yes.  Per the Errata in Warhammer Chronicles on  <br>\nAttacking a Machine &#8211; Replace both paragraphs with:<\/p>\n\n\n\n<p>A war machine cannot be attacked in close combat while it <br>\nstill has crew.  A war machine that has had its crew wiped <br>\nout or broken in close combat is assumed to be spiked or <br>\notherwise disabled by the attackers, on the condition that <br>\nthey do not pursue or overrun.<\/p>\n\n\n\n<p>If a war machine is already abandoned when charged, it is <br>\ndestroyed, but no combat results are worked out, no Panic <br>\ntests are required, no overrun can be made, etc.<br>\nS. Warhammer Chronicles 2004 page 123 \/ Rulebook page 119<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do destroyed war machines cause Panic tests?<\/p>\n\n\n\n<p>A. Yes. <br>\nS. Warhammer Chronicles 2004 page 114<br>\nFurther Direwolf FAQ Council clarification: Note that there are<br>\nthree specific exceptions to this.  See the following three Q&amp;As.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a war machine which was abandoned by its crew when it was<br>\ncharged is destroyed in the close combat phase, does its destruction<br>\ncause nearby friendly units to take panic tests?<\/p>\n\n\n\n<p>A. No. If a war machine is already abandoned when charged, it is <br>\ndestroyed, but no combat results are worked out, no Panic <br>\ntests are required, no overrun can be made, etc.<br>\nS. Warhammer Chronicles 2004 page 123<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When a war machine with less than 5 wounds on its original<br>\nprofile has been abandoned by its crew, does its destruction by the<br>\nenemy in the shooting or magic phase does its destruction cause<br>\nnearby friendly units to take panic tests?<\/p>\n\n\n\n<p>A. No. When the crew is not attached to the machine, a war machine<br>\nis considered to be a single model and if it has less than 5 wounds<br>\non its original profile then its destruction by the enemy will not<br>\ncause a panic test.<br>\nS. Warhammer Chronicles 2004 page 125 \/ Direwolf FAQ Council<br>\nInterpretation.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When a war machine unit destroys itself via a misfire do friendly<br>\nunits within 4&#8243; have to take a Panic check at the end of the phase?<\/p>\n\n\n\n<p>A. No test required. The panic test for friends destroyed is very<br>\nspecific about enemy magic and shooting again. In this case, most<br>\nsoldiers are just waiting for the whirly-gun of doom to blow itself <br>\nup. They&#8217;re pretty used to this type of behaviour.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Is a war machine\u2019s crew that is separated from the <br>\nwar machine (due to fleeing from combat, panic, etc.) treated <br>\nas a normal unit for purposes of causing panic tests from being <br>\nwiped out, run down by a charging enemy, fleeing past friends, etc.? <\/p>\n\n\n\n<p>A. Yes.  No exceptions for war machine crews in regards to <br>\nthese types of panic tests are given in the Rulebook.  <br>\nRemember that if a separated war machine\u2019s crew has been reduced <br>\nto only a single model to apply the panic test exemptions <br>\ngiven for single models with less than 5 wounds on their <br>\nprofile.<br>\nS. Rulebook page 119 <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a war machine\u2019s crew takes 25% or more casualties in one<br>\nphase from enemy shooting or magic are they required to take <br>\na panic check?<\/p>\n\n\n\n<p>A. No.<br>\nS. Rulebook page 80<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Is it true that if the machine model is destroyed by shooting <br>\nor magic, that the surviving crew have to take a Panic test (assuming <br>\nthat the size of the war machine unit was four models or less)?<\/p>\n\n\n\n<p>A. Yes. While crew losses from enemy shooting or magic does not<br>\nforce the war machine unit to take a panic test, no such exemption<br>\nexists for loss of the machine. <br>\nS. Rulebook page 80<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can you fire a war machine in the turn it has been <br>\nre-crewed?<\/p>\n\n\n\n<p>A. No.  A war machine may not be fired until the turn after<br>\nit has been re-crewed. <br>\nS. Warhammer Annual 2002 page 21<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When the crew of a war machine is reduced in size to the point <br>\nwhere the machine can only be fired at a slower rate, when exactly<br>\ndoes the slower rate take effect?<\/p>\n\n\n\n<p>A. This takes effect after the next time it is fired. In other words, <br>\nthe war machine can fire again one more time before having to take <br>\nextra time to reload.<br>\nS. Warhammer Annual 2002 page 21<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q.  Do you score Victory points for reducing a war machine unit<br>\nto half its starting Wounds?<\/p>\n\n\n\n<p>A. No. Full victory points for a war machine unit are scored<br>\nif the machine has been destroyed or its entire crew has been<br>\nkilled or abandoned the machine.<br>\nS. Rulebook page 119 \/ Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When a cannonball hits a war machine unit do you randomize to <br>\ndetermine what is hit?<\/p>\n\n\n\n<p>A. No.  A cannon ball is treated as a thin template at thus hits <br>\nwhatever falls under the line it passes through.  The section on <br>\nrandomizing hits on warmachine units applies to fire from missile <br>\nweapons and magic missiles and does not apply to templates.  In <br>\naddition, remember a war machine is not a model with multiple parts,<br>\nit is a unit with multiple models.<br>\nS. Rulebook page 122<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>CHARIOTS<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. Are Chariots immune to poison?<\/p>\n\n\n\n<p>A. Yes, as they have many parts that are wood or metal (i.e. <br>\nunliving). Note that Undead Chariots are also immune to poison.<br>\nS. Warhammer Chronicles 2004 page 117 \/ Anthony Reynolds &#8211; <br>\nWarhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. A Chariot (or unit) pursues a fleeing unit, and rolls higher <br>\nthan the fleeing roll. However, the fleeing unit has a smaller <br>\nfrontage that allows it to avoid a nearby wood (or difficult terrain),<br>\nwhile the chariot unit, moving straight towards the fleeing unit,<br>\nwill have some of its models coming across the woods. What happens ? <\/p>\n\n\n\n<p>A. The pursued unit is destroyed as normal, and the Chariot(s) will <br>\nmove into the woods and suffer hits.<br>\nS. Warhammer Chronicles 2004 page 114<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Is it alright to charge a Chariot in such a way that the Chariot is<br>\nonly touching a single model in an enemy unit? Basically, is there a <br>\nrule against clipping with Chariots? <\/p>\n\n\n\n<p>A. Strictly, there is no rule to stop such behaviour, and in some <br>\ncases it is unavoidable or appropriate. However, deliberately turning<br>\na chariot so when it charges it clips the enemy\u2019s unit is bad form, <br>\nand to be frowned upon. See page 266 of the Warhammer rulebook for a <br>\nfuller discussion on the horrid creature that is \u2018clipping\u2019. <br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Strictly speaking and according to the rules for Chariots, impact<br>\nhits are resolved before combat.  So, can you add the +1 bonus to<br>\nArmour save by using a mundane hand weapon and mundane shield <br>\nagainst the impact hits from a chariot?  <\/p>\n\n\n\n<p>A. Yes.  It&#8217;s still in the Close Combat phase, just before anything<br>\nelse happens (with the notable exception that the resolution of wounds <br>\ncaused by warpstone vapors from Skaven Clan Pestilens plague censers<br>\nis resolved before impact hits).<br>\nS. Warhammer Chronicles 2004 page 114 \/ Skaven Army book page 32<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q, Do impact hits happen before \u2018strikes first\u2019 magic weapons or <br>\nabilities?<\/p>\n\n\n\n<p>A. Yes. <br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When a friendly character in a Chariot engages in a challenge, how<br>\ndo we resolve it?<\/p>\n\n\n\n<p>A. Regardless of the challenge situation, a character in a Chariot is<br>\nconsidered to have stepped down from the Chariot for a challenge<br>\nand therefore does not benefit from the Chariot&#8217;s enhancement to <br>\nhis armour save.<\/p>\n\n\n\n<p>In addition, regardless of the challenge situation, the Chariot&#8217;s <br>\nattacks are not lost. If the enemy character engaged in the challenge<br>\nis in a unit made up of multiple models, all the chariot attacks <br>\n(impact hits, crew, and beasts) strike the enemy unit. The enemy <br>\ncharacter can only attack the friendly character per the rules for <br>\nchallenges, and the enemy unit can attack the friendly Chariot.<\/p>\n\n\n\n<p>If the enemy character is a single model the friendly Chariot can <br>\nattack the enemy character as if the Chariot was in the challenge, <br>\nwith one exception: when the enemy character is riding a monster, <br>\nimpact hits are applied against the monster, not the rider. In<br>\nthis situation the enemy character (and his monster) can strike <br>\neither the friendly character or the friendly Chariot.<\/p>\n\n\n\n<p>Also, remember that creatures pulling the Chariot can only attack <br>\nenemy directly in front of them.<br>\nS. Rulebook page 128<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What exactly is meant by \u00abcreatures pulling the Chariot can only<br>\nattack enemy directly in front of them\u00bb?<\/p>\n\n\n\n<p>A. This means that creatures pulling the Chariot can only attack <br>\nenemy models in their front zone.  This includes enemy models<br>\nin corner to corner contact in their front zone.  The creatures<br>\nmay not attack enemy models in their flank (or rear) zones due to <br>\nthe restrictions imposed by harness and reins.<br>\nS. Rulebook page 128 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a character is engaged in a challenge where he is considered<br>\nto have stepped down from his Chariot, and his Chariot is destroyed <br>\nduring the combat, does the character still suffer the S5 hit?<\/p>\n\n\n\n<p>A. No. In the opinion of the Direwolf FAQ Council the S5 hit only <br>\napplies to situations where the character is considered to be in the<br>\nchariot at the time the chariot is destroyed. As the character has <br>\nlost his armour save bonus due to stepping down from the chariot <br>\nand is considered to be fighting on foot at the time, applying the <br>\nS5 hit for the character being thrown from the chariot does not<br>\nappear appropriate in this circumstance.<br>\nS. Rulebook page 127 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. In a situation where a Chariot begins a turn stuck in difficult <br>\nterrain (e.g. from pursuit or overrun during the previous close<br>\ncombat phase, new woods from the Acorn of Ages, etc.) can the<br>\nChariot move (or charge), or is it now stuck for the remainder of <br>\nthe game?<\/p>\n\n\n\n<p>A. Strictly by the rules, unless the Chariot is compelled by a<br>\npsychology (e.g. frenzy, failed panic test, etc.) to move, then <br>\nit is stuck for the remainder of the game.  Page 127 of the <br>\nRulebook states \u00abChariots cannot voluntarily move over obstacles<br>\nor difficult terrain\u2026\u00bb. Note however that it is the opinion of <br>\nthe Direwolf FAQ Council that this situation was not thought of<br>\nduring the writing of the text and the Council recommends that in <br>\nthis situation the owning player be allowed to move (or charge) out <br>\nof the difficult terrain (provided the Chariot survives the additional<br>\nD6 S6 hits it will immediately take for moving through difficult <br>\nterrain again). <br>\nS. Rulebook page 127 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a Chariot that is frenzied or otherwise compelled to charge<br>\nan enemy unit in difficult terrain is destroyed from the D6 S6 <br>\nhits, and the enemy unit is within 2&#8243; of the edge of the difficult<br>\nterrain, can a surviving character use the 2&#8243; placement move for<br>\nbeing thrown from the Chariot to complete the charge?  <\/p>\n\n\n\n<p>A. Yes, the rules state that you can place the character anywhere <br>\nwithin 2&#8243; of the destroyed Chariot, and there was a legal<br>\ncharge declared against that enemy unit.  The owning player could <br>\nnot place the character into combat with a unit within 2&#8243; that the<br>\ncharge was not declared against.<br>\nS. Rulebook page 127 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>MAGIC<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>GENERAL<\/p>\n\n\n\n<p>Q. Do you have to declare the target of the spell before rolling<br>\nthe casting dice?<\/p>\n\n\n\n<p>A. Yes.<br>\nS. Rulebook Page 136<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When do you measure range for spells?<\/p>\n\n\n\n<p>A. Once the spell is cast. If you&#8217;re out of range, you <br>\nwasted the Power and\/or Dispel dice.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What constitutes a \u2018remains in play\u2019 spell as discussed in the<br>\nlast paragraph on page 139 of the Rulebook?<\/p>\n\n\n\n<p>The text that is unclear:<br>\n\u00abhis opponent is allowed to dispel any spells that remain in play<br>\n(key text under debate)\u2026\u2026In addition, these spells can be <br>\ndispelled in the player&#8217;s own magic phase using any Power dice not <br>\nbeing used to cast spells, as Dispel dice.\u00bb<\/p>\n\n\n\n<p>A. Only the spells noted with the rule \u201cRemains in Play\u201d or <br>\n\u201cLasts One Turn\u201d are \u2018remains in play\u2019 and follow the rules for such <br>\ncreatures. Other spells may endure beyond the current turn, but are <br>\nnot \u2018remains in play\u2019 and do not follow those rules.<\/p>\n\n\n\n<p>This means that ONLY spells with the specific tag of \u201cRemains in Play\u201d<br>\nor \u201cLasts One Turn\u201d = &#8216;remains in play&#8217; per page 139 of the rulebook.<br>\nThese spells may be subsequently dispelled by an opponent in his own <br>\nturn by utilizing some of his power dice as dispel dice.<\/p>\n\n\n\n<p>If a spell is not tagged as such (and the spell&#8217;s description doesn&#8217;t <br>\nspecifically grant the ability to dispel it in subsequent turns) then <br>\nthe spell provides a lasting effect which can NOT be dispelled in <br>\nsubsequent turns.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team \/ Rulebook page 139<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a Wizard or his unit is engaged in close combat with enemy models<br>\nis the Wizard allowed to cast spells? <\/p>\n\n\n\n<p>A. There is no general rule preventing a Wizard from casting spells while<br>\nhe or his unit is in close combat, but specific spells may not be castable<br>\nin this situation.  Spells specifically defined as \u00abMagic Missiles\u00bb,<br>\nfor instance, cannot be cast while the Wizard or his unit is engaged in <br>\nclose combat, and some other spells explicitly cover this situation in <br>\ntheir description.  Further, a spell cannot be cast at a unit in close <br>\ncombat unless its description explicitly allows it to do so and many spells<br>\nrequire line of sight. These factors, taken together, generally restrict <br>\nthe available targets for the Wizard&#8217;s spells.  <\/p>\n\n\n\n<p>Note however, that nowhere in the rules does it state that the act of being<br>\nengaged in close combat blocks line of sight\u2026..only models and terrain <br>\nblock line of sight.  This means that in instances where a Wizard&#8217;s line <br>\nof sight is not entirely blocked by other models, the Wizard may still be<br>\nable to draw line of sight to potential targets. This also means that <br>\nWizards who are riding on Large Targets or whom are Large Targets by nature<br>\nmay still be able to draw line of sight to potential targets, even if <br>\ntheir frontage is fully occupied by enemy models (who are not also Large <br>\nTargets). <br>\nS. Rulebook pages 59, 135, 136, 142  \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a single enemy unit be affected by multiple &#8216;Remains in Play&#8217;<br>\nor lasting effect spells which do not specifically state that<br>\nthis is allowable \/ outline the affects?<\/p>\n\n\n\n<p>A. There&#8217;s no problem with casting multiple spells on the same unit,<br>\nand normally the effects will be cumulative \u2013 i.e 2 Flames of The<br>\nPhoenix would each have chances of causing damage. On one-off effects,<br>\nsuch as Rain Lord, then the effect is a blanket rule which won&#8217;t be<br>\nimproved with multiple castings \u2013 in this case, you can&#8217;t make them<br>\nany wetter with two spells than you can with one.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a character has joined a unit and the unit gets affected<br>\nby a spell with a lasting effect, will it continue to affect<br>\nthe character if he leaves the unit?<\/p>\n\n\n\n<p>A. No. The spell affects the unit, and characters can choose to<br>\nleave the unit and so be unaffected. Of course, if the unit was<br>\ndestroyed around him, leaving him the only one in the unit, the<br>\nspell would keep affecting him &#8211; there is no unit to leave<br>\nanymore!<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a character is affected by a spell with a lasting effect, <br>\nand he joins a unit, does the spell effect transfer onto the unit?<\/p>\n\n\n\n<p>A. No. The spell effect will continue to effect the character,<br>\nbut will not be transferred to the unit he has joined.  If<br>\nthe spell was transferred to the unit, situations would arise where <br>\nthe character would no longer actually suffer from the spell (e.g. <br>\ndamage spells resolved as shooting hits). Also if the spell was<br>\ntransferred to the unit, the character could leave the unit in<br>\nthe following movement phase and no longer suffer from the<br>\nspell per the Q&amp;A above!<br>\nS. Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Some items can dispel and destroy spells. We can use the<br>\ndispel effect to dispel a Bound Spell. Can we destroy it as well?<br>\nIf yes, is the magic bound spell item completely destroyed or<br>\ncan it still be used (if it\u2019s a weapon with a bound spell for<br>\nexample) ?<\/p>\n\n\n\n<p>A. Bound spells can only be destroyed if the item specifically<br>\nstates in its description that it can do so. In other<br>\ncircumstances, no, bound spells cannot be destroyed. If the<br>\nbound spell in destroyed and the item is a magic weapon, it is<br>\nonly the spell that is lost- the item is still magical weapon.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When dispelling spells already in play, do you need to beat<br>\nthe casting value, or merely equal it?<\/p>\n\n\n\n<p>A. As with other dispels, you need to equal the casting value<br>\nto successfully dispel.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a fleeing Wizard continue to maintain a Remains in Play<br>\nspell, or is the spell removed from play once he flees?<\/p>\n\n\n\n<p>A. The spells continue to take effect until either the Wizard<br>\nchooses to end it, the Wizard is slain, the Wizard casts another<br>\nspell, or until the Wizard leaves the battlefield (counting as<br>\nslain).<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. May an magic item, spell, or special ability that allows a player to <br>\nre-roll a D6, be used to re-roll a D3? <\/p>\n\n\n\n<p>A. Yes.  The instructions in the Rulebook for a D3 begin: \u00abRoll a D6 and <br>\nhalve the score.\u00bb  A player may re-roll the result of a D6 prior <br>\nto halving the result to generate the D3 result. <br>\nS. Rulebook page 37 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>MISCASTS AND IRRESISTIBLE FORCE<\/p>\n\n\n\n<p>Q. In the battle report in White Dwarf 255, the stated tactic of <br>\nSpace McQuirk\u2019s Orcs was to use Mork Save Uz to generate re-rolls<br>\nthat would then allow them to re-roll bad casting dice to prevent<br>\na Miscast, and once even helped generate an Irresistible Force. <br>\nBut in the Magic section of the Warhammer book, it states that<br>\nre-rolls cannot be used to prevent Miscasts or to generate <br>\nIrresistible Force.<\/p>\n\n\n\n<p>A. Unless specifically stated in the item\/spell description, a <br>\nre-roll will not ignore a Miscast nor cause Irresistible Force.<br>\n(Space got it wrong).<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a Wizard mounted on something (monster, chariot, Screaming <br>\nBell, etc) Miscasts and is blown D6&#8243;, what happens?<\/p>\n\n\n\n<p>A. The model does not move and counts as if it had been knocked <br>\ninto another model (and both the wizard and the mount take a S10 hit <br>\nper the description in the Miscast Table). If it is on a normal steed <br>\n(not a monster) it gets blown about as normal.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can Irresistible Force ever be dispelled? The rules say no <br>\nDispel roll may be attempted, and certain items, such as Dispel <br>\nScrolls, mention Irresistible Force. However, other items, like the<br>\nHigh Elf Sigil of Asuryan, make no mention of it.<\/p>\n\n\n\n<p>A. Unless specifically written in the description of an item or <br>\nability, Irresistible Force can never be dispelled. Note that some <br>\nitems, such as Sizzla\u2019s Shiny Baubles (an the Orcs &amp; Goblins magic<br>\nitem), may have an effect on Irresistible Force, but these are <br>\ngenerally not normal dispels.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. On the miscast result of 4, the spell may be \u2018dispelled with<br>\ndice as usual\u2019. Can a Dispel Scroll be used in this situation?<\/p>\n\n\n\n<p>A. Yes. It should read \u2018dispelled as usual\u2019 rather than \u2018dispelled<br>\nwith dice as usual\u2019.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>MAGICAL MOVEMENT<\/p>\n\n\n\n<p>Q. It says that you can&#8217;t shoot or fight and can&#8217;t do any other<br>\nmovement in the Movement phase on the turn you rally, but via<br>\nmagic you could relocate a rallied unit into contact with the<br>\nenemy.  If so, would the unit fight in the Close Combat phase?<\/p>\n\n\n\n<p>A. Yes. They would fight as any other unit.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What happens when a spell which allows a single character or<br>\nunit to charge in the magic phase (ex. Steed of Shadows, Unseen<br>\nLurker, Hand of Gork, etc.) is used to charge a unit which is<br>\nalready fleeing?<\/p>\n\n\n\n<p>A. The fleeing unit must flee again.  Units that are already<br>\nfleeing are an exception to the normal charge response rules.<br>\nWhenever a unit successfully charges a previously fleeing unit,<br>\nthe unit automatically flees again.  Just because they cannot<br>\nchoose to flee, does not mean they are not forced to.  The<br>\ncharging enemy destroys the fleeing troops if it catches them,<br>\nas normal.<br>\nS. Rulebook page 75 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>MAGIC MISSILES AND TARGETING<\/p>\n\n\n\n<p>Q. Father of the Thorn is not listed as a \u00abmagic missile\u00bb, its only<br>\nrequirements for targeting are 24&#8243; range and LOS. Can it be cast<br>\nupon characters who are within 5&#8243; of a unit of five or more similar<br>\nsized models? <\/p>\n\n\n\n<p>A. Yes. As it is not a \u00abmagic missile\u00bb, it does not need to conform <br>\nto normal targeting rules.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do magic items or abilities that provide special saves against<br>\nmissiles (e.g. The Golden Eye of Tzeentch, Wristbands of Black Gold,<br>\nShield of Ptolos, etc.) work against spells not classified as \u00abmagic<br>\nmissiles\u00bb such as Uranon&#8217;s Thunderbolt, Storm of Cronos, Father of<br>\nthe Thorn, etc?<\/p>\n\n\n\n<p>A. No. The only spells which count as missiles are those which are<br>\nspecifically noted as \u00abmagic missiles\u00bb in their descriptions.<br>\nS. Warhammer Chronicles 2004 page 115 \/ Anthony Reynolds Warhammer<br>\nDesign Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. May characters, Skaven Weapons Teams, etc. be targeted by<br>\nspells which may be cast on &#8216;any enemy unit&#8217;?  May they be<br>\ntargeted by these spells even if they are within 5&#8243; (3&#8243; for <br>\nSkaven Weapons Teams) of a friendly unit of five or more <br>\nsimilar sized models?<\/p>\n\n\n\n<p>A. The Rulebook states \u00abNote that characters on their own\u2026..<br>\nare classed as units as well, so spells that target units can <br>\nbe cast on these targets.\u00bb In general, only spells that are <br>\nclassified as \u00abmagic missiles\u00bb must follow the shooting rules for <br>\nselecting targets. Please refer to the two Q&amp;As above for <br>\nadditional guidance.<br>\nS. Rulebook pages 139, 142 <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can spells which affect all enemy units in sight, within a<br>\ndefined range, and\/or on the battlefield, etc. (e.g. Storm of<br>\nCronos, Drain Life, Fog of Death, etc.) be cast if enemy units<br>\nare engaged in close combat within the area affected by the <br>\nspell?<\/p>\n\n\n\n<p>A. Yes they can be cast, but only unengaged units are affected,<br>\nas the spells do not specifically state that they can be cast<br>\nat units in combat.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Regarding spells which affect all enemy units in sight, within<br>\na defined range, and\/or on the battlefield, etc. (e.g. Storm of<br>\nCronos, Drain Life, Fog of Death, etc.) do units with Magic<br>\nResistance get to add their dispel dice to any attempts to dispel<br>\nthese spells?<\/p>\n\n\n\n<p>A. If a unit with Magic Resistance is a potential target for one<br>\nof these spells its Magic Resistance may be used. If multiple<br>\nunits with Magic Resistance are targeted, use the highest Magic<br>\nResistance value, NOT all of them added together.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Is the 5&#8243; template generated by the Dark Magic spell Black<br>\nHorror allowed to be placed on enemy units in close combat?<\/p>\n\n\n\n<p>A. No.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do spells that have the potential to hit each model in a unit<br>\n(e.g. Curse of Years) affect hidden models (e.g. Assassins, Night<br>\nGoblin Fanatics)?<\/p>\n\n\n\n<p>A. No.  Before hidden models are revealed, there is no way that<br>\nthey can be harmed.<br>\nS. Dark Elf Army Book page 11 \/ Direwolf FAQ Council<br>\nInterpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Does the Lore of Metal spell, Rule of Burning Iron allow the<br>\ncaster to ignore normal targeting restrictions?  Can the spell<br>\nbe used to pick out champions or characters inside units?<\/p>\n\n\n\n<p>A. The spell is clearly classified as a &#8216;Magic Missile&#8217;.  The<br>\nrules for &#8216;Magic Missiles&#8217; state that they can only be cast at<br>\na target if it would be a viable target according to the rules<br>\nfor shooting.  Therefore the caster must have LOS to the target<br>\nunit, the target unit must be within range (24&#8243;), and the caster<br>\ncan&#8217;t pick out a unit consisting of one similar sized character,<br>\nSkaven weapon team, etc. within protective radius of a unit of<br>\nfive or more similar sized models.  Once the caster has chosen<br>\na valid target, the next step is to cast the spell.  If<br>\nsuccessfully cast (and not dispelled) then the text of the<br>\nspell states:<\/p>\n\n\n\n<p>\u00abthe spell hits a single model (chosen by the caster)\u00bb<\/p>\n\n\n\n<p>This means that the caster may allocate the hit to a champion or<br>\nan attached character in a valid target unit.<br>\nS. Rulebook pages 142, 145 \/ Anthony Reynolds &#8211; Warhammer Design<br>\nTeam (Online Q&amp;A on the Games Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can Uranon&#8217;s Thunderbolt target characters in Buildings?<\/p>\n\n\n\n<p>A. Yes (the thunderbolts smash through the roof, obviously!)<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. With spells such as Flames of the Phoenix and Curse of Years,<br>\nit states that each model in the target unit is struck.  What<br>\nhappens with Characters riding Monsters or Chariots?  Are both<br>\nthe Character and the Monster\/Chariot struck, or is only one hit<br>\nallocated per model, in which case the hit would be randomized<br>\nlike shooting?<\/p>\n\n\n\n<p>A. Both the Character and the Mount\/Chariot take a hit.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>MAGIC RESISTANCE<\/p>\n\n\n\n<p>Q. If a character has Magic Resistance and joins a unit, does the<br>\nwhole unit benefit from that Magic Resistance?<\/p>\n\n\n\n<p>A. Yes<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do items or abilities which provide extra dispel dice when<br>\ntargeted by enemy spells work the same as items specifically<br>\nnoted with \u00abMagic Resistance\u00bb?<\/p>\n\n\n\n<p>A. These extra dispel dice (which appeared in some of the item<br>\ndescriptions early in Sixth edition) should be treated just like<br>\nMagic Resistance.  We will be amending the offending items in<br>\nreprints as they come up.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit has multiple sources of Magic Resistance (e.g. MR(1)<br>\nfrom a character and MR(2) from a magic banner) do we add the<br>\nsources together for the MR value to apply or do we simply<br>\napply the highest value?<\/p>\n\n\n\n<p>A. Apply the highest value.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can units with \u00abMagical Resistance\u00bb dice use these dice to<br>\ndispel chain spells (e.g. Gork&#8217;s Warpath, Plague) when they are<br>\nnot the first unit targeted?  Does Magic Resistance count against<br>\nComet of Cassandora and other spells that have a random range of<br>\neffect? Also, may units with \u00abMagical Resistance\u00bb dice use these<br>\ndice to dispel \u00abremains in play\u00bb spells in subsequent turns?<\/p>\n\n\n\n<p>A. No to all of the above.  Note that it is not enough for the<br>\nunit with Magic Resistance to be a potential target.  The unit<br>\nhas to be an actual target of the spell. Magic Resistance, like<br>\ndispel scrolls, comes into affect only at the point when the<br>\nmagical energy is summoned (i.e. the spell is cast).  Once the<br>\neffects of the spells become a reality,it&#8217;s too late.<br>\nS. Warhammer Chronicles 2004 page 115 \/ Gav Thorpe &#8211;<br>\nWarhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>LORES OF MAGIC<\/p>\n\n\n\n<p>Q. What is the corrected description for the first three paragraphs<br>\nof the Lore of Fire spell, Wall of Fire?<\/p>\n\n\n\n<p>A. This spell has a range of 24&#8243; and can be cast on an enemy unit <br>\nvisible to the caster which has no models (friend or foe) within 1&#8243; <br>\nof its front rank (walls, hedges and other scenic features don\u2019t<br>\nmatter). The spell cannot be cast on units with a 360\u00ba line of sight.<\/p>\n\n\n\n<p>A searing wall of flame suddenly rises in front of the unit. To <br>\nrepresent this take some cotton wool or paper and place this in a <br>\nline up to 1&#8243; thick in front of the unit.<\/p>\n\n\n\n<p>The unit suffers 1 automatic hit for each model (including <br>\ncharacters) in its front rank. Each hit is resolved with a <br>\nStrength of 4.<br>\nS. Warhammer Chronicles 2004 page 122<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What is the corrected description for the Lore of Metal spell,<br>\nBane of Forged Steel?<\/p>\n\n\n\n<p>A. This spell has a range of 12&#8243; and can be cast on an enemy unit <br>\nwhich is visible to the caster. If successfully cast, the enemy\u2019s <br>\nweapons begin to crumble and rust away. No weapon bonuses or<br>\npenalties apply to the affected unit for the remainder of the <br>\nbattle. For example, a unit wielding Great Swords will not get their<br>\n+2 Strength bonus in combat for the rest of the battle, but will <br>\nnow not have to strike last. A unit with missile weapons may not <br>\nshoot for the duration of the entire battle. Affected units are<br>\nassumed to use their fist\/claws, etc, and so cannot benefit from <br>\nthe rules for using two hand weapons or a hand weapon and shield. <br>\nWar machines and magic weapons cannot be affected by the Bane of<br>\nForged Steel \u2013 only ordinary weaponry carried by troops.<br>\nS. Warhammer Chronicles 2004 page 122<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. What is the corrected description for the first paragraph of the <br>\nLore of Shadows spell, Steed of Shadows?<\/p>\n\n\n\n<p>A. This spell may be cast upon the Wizard himself or any single <br>\nfriendly independent character model within 12&#8243; of him \u2013 the spell <br>\ncan only be cast on a model with a Unit Strength of 1 (it won\u2019t work <br>\non a mounted model or a model riding in a chariot, for example).<br>\nS. Warhammer Chronicles 2004 page 122<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit has the spell Pelt of Midnight (from the Lore of Shadow) <br>\ncast upon it, does this have any affect against a flame template from<br>\na Dragon, Gyrocopter, etc.?<\/p>\n\n\n\n<p>A. No.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can the Lore of Beasts spell, The Oxen Stands (which<br>\nimmediately rallies fleeing troops) be used to rally a unit<br>\nthat is at less than 25% of its starting size?<\/p>\n\n\n\n<p>A. No. Per guidance from the Design Team questions such as this<br>\nshould be answered with the phrase \u00abif normally allowed\u00bb in mind.<br>\nAs a unit that is less than 25% of its starting size is not<br>\nnormally allowed to rally, the spell can not be used to rally<br>\nthe unit.<br>\nS. Rulebook pages 75, 147 \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. The rules for the Comet of Casandora (Lore of Heavens) state that<br>\nit remains in play, but the standard statement \u201cstays in play until <br>\nWizards wants to cancel it, or he dies\u201d is not included. Is it so<br>\npowerful that it must actively be dispelled to stop it, and survives <br>\neven if the caster dies?<\/p>\n\n\n\n<p>A. Once the comet is on its way, the death of the wizard does not<br>\nautomatically cancel the spell (you can jump up and down on the <br>\nwizard all you like, it ain\u2019t gonna stop fifty tons of star iron<br>\nslapping into the battlefield). You can however attempt to dispel <br>\nit in subsequent turns as usual. <br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Does the Lore of Light spell, Guardian Light immediately rally<br>\nfleeing troops within 12&#8243; in the magic phase?<\/p>\n\n\n\n<p>A. No. The spell states that fleeing troops within 12&#8243; will<br>\nautomatically rally.  This means that fleeing troops will not<br>\nhave to take leadership tests in the rally stage of their next<br>\nturn and will automatically rally at that time.  Note the<br>\ndifference in wording between Guardian Light and the Lore of<br>\nBeasts spell, The Oxen Stands.<br>\nS. Rulebook pages 147, 149<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do the attacks generated by the Lore of Light spell, Pha\u2019s<br>\nIllumination count as magical?<\/p>\n\n\n\n<p>A. Yes.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team \/ Rulebook page 149<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Looking at the Rain Lord spell (from the Lore of Life), am I <br>\ncorrect in thinking that you always needs to roll 4+ every turn to <br>\nshoot, and cannot remove the effect of the spell in the normal way?<\/p>\n\n\n\n<p>A. That\u2019s exactly how it works \u2013 once you\u2019re wet, you stay wet.<br>\nS. Warhammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. The Howler Winds spell (from the Lore of Life) is hard to interpret. <br>\nShould we apply the movement effect as \u00abhalf speed\u00bb or \u00abdifficult <br>\nground\u00bb ?<\/p>\n\n\n\n<p>A. Half speed.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. The Steal Soul spell (from the Lore of Death) says nothing about <br>\nWard Saves. If the model saves a wound with his ward save, does the <br>\nspellcaster still receive the +1 Wound ?<\/p>\n\n\n\n<p>A. No.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can an Empire Wizard, Slann, or High Elf Mage use the Lore of Ice ?<\/p>\n\n\n\n<p>A. No.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A on the<br>\nGames Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>REVISED LORES OF MAGIC<\/p>\n\n\n\n<p>Q. Where can I find the Revised Lores of Magic article?<\/p>\n\n\n\n<p>A. In Warhammer Chronicles 2004 and the Warhammer Annual 2004 (UK).<br>\nS. Warhammer Chronicles 2004 pages 92-95 \/ Warhammer Annual<br>\n2004 pages 76-79<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Which Lores are affected by the revisions?<\/p>\n\n\n\n<p>A. Heavens, Beasts and Life.<br>\nS. Warhammer Chronicles 2004 pages 92-95 \/ Warhammer Annual<br>\n2004 pages 76-79<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Are the Revised Lores of Magic \u00abOfficial\u00bb?<\/p>\n\n\n\n<p>A. Warhammer Chronicles 2004 lists them as \u00abTrial Rules\u00bb, while the<br>\nWarhammer Annual 2004 (UK) includes all materials in the book as<br>\nofficial.  Gav Thorpe of the Warhammer Design Team has stated that<br>\nit isn&#8217;t fair to expect someone just starting out to have to buy <br>\nanything besides the basic rulebook and thus the Revised Lores of <br>\nMagic are not \u00abOfficial\u00bb (there was a mistake in regards to the <br>\nWarhammer Annual 2004), however the Design Team always uses the <br>\nrevised Lores of Magic and the Revised Lores of Magic should be <br>\nthought of as \u00abUnofficial but Highly Recommended\u00bb. For tournament <br>\nplay, consult with the organizer or judges.<br>\nS. Warhammer Chronicles 2004 pages 92-95 \/ Warhammer Annual<br>\n2004 pages 76-79 \/ Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>MAGIC ITEMS<\/li><\/ol>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>Q. Does a character have to have the option of a mundane version of a<br>\nmagic item (like a shield) in his army list entry in order to take a<br>\nmagical version?<\/p>\n\n\n\n<p>A. A character who may not take normal armour (ie, has no option for<br>\nnormal armour in his army list entry) may not wear magic armour. A<br>\nBattle Standard Bearer who can\u2019t have a normal shield can\u2019t take a<br>\nmagical shield. Similarly, a Battle Standard Bearer is not allowed to<br>\ntake magical weapons that require two hands. <\/p>\n\n\n\n<p>However, note that these last two are specific restrictions for<br>\nBattle Standard Bearers \u2013 a character who does not normally have the<br>\noption for a great weapon could still take a magic weapon that <br>\nrequires two hands to use, for example. The same goes for ranged <br>\nmagic weapons \u2013 you don\u2019t necessarily need a mundane missile weapon <br>\noption to take one. Only Wizards can take Arcane items. Some <br>\ncharacters (such as Slann Mage-Priests, or Dwarf Daemon Slayers) may <br>\nhave additional restrictions or allowances.<br>\nS. Warhammer Chronicles 2004, page 116.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a character has an armor upgrade option, but not a shield upgrade<br>\noption (the DE Beastmaster in the errata for example), can he take<br>\nmagical shields, and\/or magical armours that are stated to include a<br>\nshield (armor of darkness) <\/p>\n\n\n\n<p>A. No. <br>\nS. Anthony Reynolds &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Must a character armed with a magical close combat weapon <br>\nalways use it in close combat?<\/p>\n\n\n\n<p>A. Yes. Page 152 states \u00abA character who has a magic close <br>\ncombat weapon cannot use other close combat weapons\u00bb.  A <br>\ncharacter with a functioning magic weapon must use it.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can magic weapons or shields be combined with mundane weapons or<br>\nshields and still receive the bonus Armour save in close combat?<\/p>\n\n\n\n<p>A. No, magic weapons and shields don\u2019t grant the bonus Armour save, in<br>\nany combination. You must have a mundane hand weapon and mundane <br>\nshield (and be a model on foot) to earn the bonus Armour save.<br>\nS. Warhammer Chronicles 2004, page 116.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When the bearer of a magic item that affects models in base to <br>\nbase contact is engaged in a challenge, which models are affected <br>\nby the magic item ?<\/p>\n\n\n\n<p>A. In a challenge, only the model engaged in the challenge counts<br>\nas being in contact with the bearer.  The Direwolf FAQ Council has<br>\nused the main challenge rules in conjunction with the detailed <br>\ndescription of the Tomb Kings magic weapon, The Destroyer of <br>\nEternities, to arrive at this anwer.<br>\nS. Rulebook page 99 \/ Tomb Kings Army Book page 36 \/<br>\nDirewolf FAQ Council Interpretation <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Do the hits from all magic weapons, including bows and <br>\nother missile weapons, count as \u00abmagical\u00bb?<\/p>\n\n\n\n<p>A. Yes. Any attack from a magic weapon counts as magical.<br>\nS. Gav Thorpe &#8211; Warhammer Design Team<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. For purposes of magic items which protect against &#8216;missile&#8217;<br>\nfire (e.g. Storm Banner, Golden Eye of Tzeentch, Wristbands <br>\nof Black Gold, etc.), what constitutes a &#8216;missile&#8217;?<\/p>\n\n\n\n<p>A. Any item which does direct damage and originates from a <br>\nsource not in base contact with the target.  This includes <br>\nhits from missile weapons, war machines, template attacks, etc.  <br>\nNote, however that the only spells which constitute &#8216;missiles&#8217; are <br>\nthose specifically noted as \u00abmagic missiles\u00bb.  Also, just for the<br>\nrecord, a Banshee&#8217;s scream is not considered a missile!<br>\nS. Gav Thorpe &#8211; Warhammer Design Team \/ Anthony Reynolds &#8211; <br>\nWarhammer Design Team \/ Direwolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. How do you work out close combat attacks that do multiple wounds <br>\nagainst units of creatures with multiple Wounds (such as Trolls,<br>\nOgres or Fellbats)?<\/p>\n\n\n\n<p>A. When fighting rank and file troops with more than one Wound, use <br>\nthe same procedure you would for normal troops. Roll to hit, roll to<br>\nwound, make saves. After this, roll for each wounding hit to see how <br>\nmany actual wounds are inflicted by the weapon. The maximum number <br>\nof wounds per hit is the number of Wounds the enemy models have. <br>\nFor example, if you have a magic sword that does D3 wounds and are <br>\nfighting Fellbats (which have 2 Wounds each), you would have to <br>\ncount results of 3 as 2 wounds inflicted. Once the total number of<br>\nwounds have been rolled, add them all up and remove whole models as <br>\nnormal. To continue the previous example, if you did 1, 2 and 2<br>\nwounds from three hits, this is 5 wounds and so you remove two <br>\nFellbats and one Fellbat has a single wound remaining.<br>\nS. Warhammer Chronicles 2004, page 115.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. When a model that has an item providing a ward save against the<br>\nfirst wound suffered is attacked by another model with killing blow,<br>\nwhat will happen if a normal wound and a killing blow is inflicted? <br>\nWill the killing blow be deflected or will you roll to see which <br>\nwound was dealt first? <\/p>\n\n\n\n<p>A. You roll to see which wound was inflicted first. <br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A<br>\non the Games Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can the Gem of Blood save against a Killing Blow? If so, is the<br>\nKilling Blow rebounded back onto the attacker?<\/p>\n\n\n\n<p>A. In cases like these, items should be treated just like a Ward<br>\nsave. So, if the save is passed, then the character takes no<br>\ndamage, and the wound rebounded. However, just a single wound is<br>\nrebounded, not the killing blow itself.<br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A<br>\non the Games Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can you use a Dispel Scroll to dispel a spell cast in a previous<br>\nturn and has remained in play?<\/p>\n\n\n\n<p>A. No. It says in the description of the item that it needs to be <br>\nused \u00abas soon as a spell has been cast.\u00bb If the spell was cast in <br>\nthe previous turn, this won\u2019t be the case.<br>\nS. Warhammer Chronicles 2004, page 115.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can a fleeing Wizard use Dispel Scrolls?<\/p>\n\n\n\n<p>A. No. It states that \u2018fleeing Wizards are not allowed to cast or<br>\ndispel spells\u2019. I\u2019d say using a Dispel Scroll counts as dispelling<br>\na spell.<br>\nS.  Wahammer Chronicles 2004 page 115<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Can I use a Powerstone as the only source to power a spell, or can<br>\nI only use it to add to dice I am already using?<\/p>\n\n\n\n<p>A. No, a power stone cannot be used on its own. <br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A<br>\non the Games Workshop Warhammer Forum)<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. May a Wizard be equipped with Power Stones and another Arcane item <br>\nat the same time? <\/p>\n\n\n\n<p>A. No. The general rule is that characters may only be equipped with one <br>\nmagic item from each category (Magic Weapons, Talismans, Arcane Items, <br>\netc.) <\/p>\n\n\n\n<p>While Wizards have been granted an explicit exception in the Power Stones <br>\ndescription which makes it possible for several Wizards to carry Power <br>\nStones and for a single Wizard to carry more than one, they are not given <br>\nan explicit exception to allow a single Wizard to carry Power Stones and <br>\nanother Arcane item. <br>\nS. Rulebook pages 152, 153, 154<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a battle standard bearer in a unit refuses a challenge and goes<br>\ninto the back, does the unit still benefits from the magic banner he<br>\nholds ? <\/p>\n\n\n\n<p>A. No, unless specifically stated otherwise (for example, Skaven) a<br>\nunit is only affected by a magic banner if it is in the front or<br>\nfighting rank. <br>\nS. Warhammer Chronicles 2004, page 116.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. If a unit is fleeing but has not dropped its magical standard, is<br>\nthe magical effect still \u00abon\u00bb ? A banner that improves Ld would be<br>\nuseful in this case\u2026 <\/p>\n\n\n\n<p>A. No (with the exception of magical banners that affect rally <br>\nattempts or automatically rally units). <br>\nS. Anthony Reynolds &#8211; Warhammer Design Team (Online Q&amp;A<br>\non the Games Workshop Warhammer Forum) \/ <br>\nDirewolf FAQ Council Interpretation<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. Some armies have items\/runes that can destroy a spell on a 4+. Can<br>\nyou use them to destoy the Casket of Souls incantation (since it&#8217;s <br>\nsaid to be an incantation of power level 2D6)? What about the Anvil <br>\nof Doom?<\/p>\n\n\n\n<p>A. These items have no effect on the Casket of Souls or the Anvil of<br>\nDoom, even if they can affect bound items.<br>\nS. Warhammer Chronicles 2004, page 116.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Q. May an magic item, spell, or special ability that allows a player to <br>\nre-roll a D6, be used to re-roll a D3? <\/p>\n\n\n\n<p>A. Yes.  The instructions in the Rulebook for a D3 begin: \u00abRoll a D6 and <br>\nhalve the score.\u00bb  A player may re-roll the result of a D6 prior <br>\nto halving the result to generate the D3 result. <br>\nS. Rulebook page 37 \/ Direwolf FAQ Council Interpretation <\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p>END<\/p>\n\n\n\n<p>+++++<\/p>\n\n\n\n<p><div><br><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Saludos, Se\u00f1ores de la Guerra. Hemos recibido varias peticiones de las FAQ que deber\u00edan tenerse en cuenta jugando a la sexta edici\u00f3n de Warhammer. Son las mejores FAQ que ha habido (por encima de Burjassot, que aunque la mayor\u00eda de <a class=\"more-link\" href=\"https:\/\/cargad.com\/index.php\/2019\/04\/23\/juego-faqs-de-direwolf-del-reglamento-de-6a\/\">Seguir leyendo <span class=\"screen-reader-text\">  [Juego] FAQs de Direwolf del reglamento de 6\u00aa<\/span><span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[613],"tags":[145,614,5,744],"class_list":["post-57134","post","type-post","status-publish","format-standard","hentry","category-juego","tag-faq","tag-juego","tag-warhammer","tag-warhammer-fantasy"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/cargad.com\/index.php\/wp-json\/wp\/v2\/posts\/57134","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cargad.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cargad.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cargad.com\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/cargad.com\/index.php\/wp-json\/wp\/v2\/comments?post=57134"}],"version-history":[{"count":3,"href":"https:\/\/cargad.com\/index.php\/wp-json\/wp\/v2\/posts\/57134\/revisions"}],"predecessor-version":[{"id":57140,"href":"https:\/\/cargad.com\/index.php\/wp-json\/wp\/v2\/posts\/57134\/revisions\/57140"}],"wp:attachment":[{"href":"https:\/\/cargad.com\/index.php\/wp-json\/wp\/v2\/media?parent=57134"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cargad.com\/index.php\/wp-json\/wp\/v2\/categories?post=57134"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cargad.com\/index.php\/wp-json\/wp\/v2\/tags?post=57134"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}